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Found 5 results

  1. Hi Devs, I have the following suggestions regarding Open World Battle Instances: Variable winds in battle instances: I believe that the radical changing of wind direction inside battles is not realistic and screws up tactics inside battles. I believe that more subtle changes in direction and adding variables to wind strength would be far more realistic and immersive. This along with real time time scales which I discuss below would improve immersion of battle instances significantly. Open World Battle Timers: I am of the opinion that battle timers in open world could be removed leavi
  2. Hey, I'm struggling in understanding the full strategic value of having/giving people the wind, I've no naval background or experience, until I started playing this game so a lot of the naval terms are coming slow to me. I've played on and off for a little while, and I believe I understand part of its value, however I'm sure I don't have the complete picture, I've seen it mentioned that is is bad giving an enemy the wind, I can see why its not ideal, but it seems a primary concern of some captains to avoid, and as I don't share that sense of priority, and i'm woefully inexperienced with pvp, I
  3. Right now we have a wind that makes circle, constantly with the same speed. What if we keep this + add some random. Random does not have to change the direction to be something totally different, it could be enough to just make it change direction "a bit". Like for example max from N to NNW. Random could change X times per constant wind change.
  4. first, sorry for my bad englsih thats not my main language.... i have searching in the forum, etc but dont found post on it winds in open sea... are you working for more realistic changes? because ( im news and dont have sail all the caribean but in a realistic game a wind turning in same time 360% from right to left its totaly impossible ) in OW and normaly in fight the wind can change, here not... ( i dont thing wind can stop etc because i thing thats can a little " too much") maybe a random wind change in base of the real wind in this area can be fun a
  5. Hey there. From my first battles and hearing from other new players it seems that getting stuck in the wind is a common problem, especially after abandoning the Basic Cutter and moving to square rigged vessels - of course the best solution is adding tutorials with one for manual sailing, rewarding the player with XP and gold for completing the tutorial in the beggining of the game (like a mission). But there are other threads outlying that, and I've heard the developers are currently working on UI which would hopefully include tutorials. What I suggest is not a replacement for tutorials,
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