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Showing results for tags 'water'.
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When I started the game (I started yesterday) and went out to sea, my ship appeared on a column on water that was raised quite high above the water level of the water around it. Also, in the distance, you can see that the water level is raised (probably to the same height as the column under my ship) at what looks like a circle around my ship. When I move my ship, the raised water moves with it. What it actually looks like though is that there is a "doughnut" area where the water level is lowered with my ship in the middle where the doughnut hole would be. Also, the tutorial dialogue box that pops up is empty with the choice buttons also blank. That might be a seperate issue though. As you can see in the second screenshot, I managed to complete the first item on the gunnery tutorial, but I have no idea what that is!
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First of all: Yes, there are more pressing concerns than graphics, because the overall graphics of NA look fine imo! I especially like the detailed ship models and the water is also ok! But i wonder if graphics couldn't be done even more vividly and thus immersive: If i watch videos of sailing ships or boats i notice some details that make sailing so dynamic and enticing for myself: 1. If ships sail in a certain angle to the wind they heel over. 2. Ships rock / pitch when climbing waves and going down again. 3. With increasing speed a vessel also throws up a bow wave of increasing size. 4. Depending on how fast a vessel sails and how high the waves are, bow waves turn into quite impressing splashes of water, when the ship crashes into waves. Imo NA captures 1. in a satisfing way! But 2. and 3. could be done better (more dynamic) and 4. is missing completely! @admin Could you enhance 2. and 3. plus implement the splashing water to make this game's graphics even more immersive!?
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Hi, great looking game, I am also using Unity3d, for prototype crane testing on offshore ships. Just curious to know if youre using your own oscean shader or a asset store purchased one, like Triton oscean shader...(like I use) Regards Web76