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Showing results for tags 'water intake'.
Will the game in the future also consider capsizing in addition to the current floatability model? After all if all the water goes only into one side of the ship, it will eventually roll over, even if it could theoretically take in more water and stay afloat. Counterflooding can only go so far. That was why the Yamato was sunk with fewer torpedoes and bombs than Musashi, because the Americans all tried (and mostly succeeded) to attack from the same side.
Realism must be compromised in a game but I would suggest something to be, maybe put to test. My suggestion is that when my ship, or the enemy's, is shot and takes on water, to have increased heel on the offended side. Would be possible to improve this effect ? I am sure it does not happen. For the sake of me being mistaken - and in truth the vessels not being compartmentalised like later age of steel architectures - I also appreciate other players opinions on this subject.