Search the Community
Showing results for tags 'visuals'.
-
New Horizons II A reshade visuals modification for UAD. Features: RTX global illumination shader added. Two versions to choose. RTX version (option A) and a non RTX version for low-mid engines. (option B ) Many tweaks to contrast, exposure, sharpness, colors to get a more natural and realistic look. Installation: Download the content from: https://app.box.com/s/7w8i2odzdjoo2pqkgxt355ijp7ba26a5 Unpack the files Open the folder "New Horizons II", inside you will have another "New Horizons II" folder. Get the content inside the second folder and place the files in: C:\....\Steam\steamapps\common\Ultimate Admiral Dreadnoughts To remove: Just delete the files. Shortcut keys in game: - "Home" open/close reshade panel - "End" enable/disable the effects. Midia:
-
After having first contact with the new flags system I come to suggest a improvement that relates to everything Open World and the battles created. - When accessing the Flags allow the player to choose the flag intended for each nation eg. player selects one from pirates, one from Sweden, and so on. - every battle that the player joins with his own Nation he will show his own Nation flag proudly. - if player happens to join a battle on the side of another nation he will show the selected flag he picked for that nation and not the default one for that nation.
-
In face of the fact that NA has very limited resources for development and the visual update of ports taking quite some time when we consider that there are hundreds of them, I wonder if it will ever be one of the top priorities, potentially leaving us with the dull and out of scale cookie cutter 5 building ports we currently have. I'd like to propose the idea that the devs create a large amount of elements ( churches, warehouses, random buildings, civilians, soldiers, different forts etc. ) and maybe somehow give the community the tools to create very different towns / cities in very high detail with these elements from the devs that they then could upload in the steam workshop or somewhere else, where the devs could choose the best. Maybe this could save developer time somehow and outsource the work to the community who might even very much enjoy creating a part of the OW and helping to improve the game. As I already discussed with admin, the current placeholders do just fine for now and there is a very small amount of variation like buildings towering on a cliffside at the mythical island of Bensalem ( one of my favourite ports in the game albeit fictional, as I love unique ports and easter eggs like this ) or some small huts in the forest etc. but in general all ports somewhat look the same, except for the 2 different architectural styles we have and I really think NA deserves and can do better. I also know many do not care at all and I can understand their POV and how there are other priorities and more pressing issues ( maybe always will be so ) and hence my suggestion. I think proper ports visualization is only thing still missing in NA in terms of visuals and since they are the port UI background now aswell, I would really appreciate an update on them some time in the future. Thus I will remain a fool waiting and hoping... This is actually from the NA WIP thread in this very forum and I sincerely hope it is in fact still work in progress, as it is how I would like ports to look with other ships, civilians and maybe even ambient noise.
-
Showerthought time... what is the logic of architectural styles between nations? Swedes, Danes and Dutch have this North-eastern european style and Russia, Prussia and Poland this mediterranean(?) style... why? Also I'd like to see more diversity in architecture in general as seen on some very old teasers but that is never going to happen I guess... What happened to this? .... fort upgrade for increased maintenance cost, please?? Nice visuals and another gold sink to help the inflation? No? Ok... This one actually is from NA too... probably scratched? .... Improving visuals of OW even further would have been pretty nice.
- 16 replies
-
- 12
-
-
One thing that i found strange is that ships have their gun ports open all time even in open world or when they dont have cannons at all like trading ships. So i suggest they have the gun ports closed as it realy looks weird now.