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I have some suggestions for some elements I'd really enjoy in the game. 1. Navigation I love the idea of exploring the open world map, but it's very boring and time consuming, and it can get a bit difficult at times. Having more navigation tools would make it a more immersive and rewarding experience. My suggestions are as follows: - you should be able to plot a course on the map, more than just a straight course with a protractor (if you need to follow a winding course next to land masses) - re-introduce the ship's present coordinates. Back in the day they would perform daily noon observations to work out latitude, and they had chronometers for the longitude... It doesn't have to be super accurate, but for example every day at noon the ship's current position can be obtained (if it's not cloudy or raining) and a cross placed on the map, so you can see where you are. dead reckoning with just orienting by islands is not enough, and it's too tedious. - a wonderful example of navigation tools is the implementation in silent hunter 3. again, it doesn't have to be super accurate, and indeed errors can be introduced, for example proportional to the number of times the ship changes course, turns, etc, and an error can also be associated with the noon observation? 2. Crew I think that for a really immersive age of sail experience, there should be more adequate crew uniforms. A captain pacing the quarterdeck would be really cool, and maybe even marines firing muskets when engaged battle, officers giving orders to the gun crews etc... If officers or the captain are killed, a morale shock can take place. At the moment the crew looks like a bunch of golfers taking their yacht out for a spin...
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- navigation
- improvements
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While I understand you have the game set up in a way that allows me to be the Ultimate General, where I just give orders and the units do all the formations themselves. I still feel as if I have very little control over the battlefield. This is due to the fact that formations are very difficult to create on the battlefield without maneuvering each regiment on their own into the formation you want. Keeping them in that formation is a nightmare!! I would like to see options for brigade formations implanted. It would be helpful to be able to set up formations within the "camp" menu so we can click on that option while on the battlefield and all the regiments form up into the brigade formation. The way this could be done in game for a more realistic feel is to have the options in the commanding general menu for the brigade. Maybe I want the brigade to form into one big line so I can attack with my line being as wide as possible. Maybe I want three regiments up front and two in reserve in the back. Depending on how big the brigade is, the formations would be carried out. Maybe I have a brigade that has only two regiments, so the best option is almost always a full line for attack. A brigade with three regiments could form up with two regiments in the front and one of them in the middle rear as reserves. An option to set all my units in column formation while marching on the road would give my marching units a speed bonus while in column formation and on the road. The general would be out in front and when they get closer to the battlefield, I would be able to click on the general and click on a formation option to set up an attack formation I want. It would be fun for us in the camp menu to make our own formations that can be implemented on the battlefield. As far as individual regiment formations, I should be able to click on one regiment and have basic options. Such as wheel right or left so I can face them easily to a flanking enemy without having to maneuver my mouse all over the place. I can set open formation so they spread out a little, but still maintain their ranks. This way it would give them a speed bonus while maneuvering though wooded area's, but their concentrated firepower would be effected. A skirmish formation would be nice as well, to allow me to spread out the line as far it it would go for less contradicted firepower but a more maneuverable unit. It is basically the men are spread out in a row of two at least 10 paces apart, the front group fires and the back group moves forward to become the front group and fires. A leap frog type of maneuvering. A lot of times a brigade formation would throw out a company or two of skirmishers in front of the main advancing line in order to draw the fire away from the main line. That could be a way to set up a brigade formation as well. I hope you can implement more options for troop deployments, the game is fun but maneuvering individual regiments all the time gets tedious. Options within each generals menu to form up a brigade fast would be very helpful. Also just as a quick afterthought. Have an option to attach a regiment to a brigade. Say a regiment from another brigade is on their own due to the brigade being wiped out, it's still combat effective and can just quickly be attached to another brigade for the rest of the battle. One last thing. I have not played the campaign a lot so I really don't know if you modeled different uniforms. A lot of Civil War units had different uniforms, it would be cool to see that implemented into the game. What would be REALLY cool is if you guys could have a uniform editor within the camp menu. This way I could edit uniforms for a regiment that I really like and I could always see them on the battlefield. Being that the campaign is my campaign and not necessarily historically accurate, I think that would be very cool. In preset historical battles make the uniforms accurate. In short, give me more formation options that were historically accurate or allow me to build formations within the camp menu. Give me more historically accurate uniforms in preset historical battles and let me edit uniforms when I play a none historical campaign. Thank you guys for all the hard work you are putting into this game. I was really itching for a good Civil War game and this game really scratches that itch! ;-p
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- uniforms
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