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Showing results for tags 'unbalance'.
Skillbooks have been introduce to make people stay in-game by farming. As many things introduce in last patch, what seems to work one month is not viable in mid or long term. Newcomers don't use them or at least don't care on them while beta feel forced to do unnatural stuff which is farming in pve like in random boring mmo killing rats in a cave. Problems : -farming book is impossible in pvp meaning people has to farm book in pve. Reward system broken - skillbooks are like magic loot. You have to kill mobs to loot some if you are lucky enough. RNG drop is killing balance - When you have been lucky, you have to farm on a single ship whatever it's boring to be able to match your opponents on the same ship. PVE is broken - port battle force you to sail designed ship whatever you like them or not (balance between ships on sale class broken) - old fits where far less power than actual skillbooks meaning skillbooks introduce a higher disbalance than upgrades before. Skillbooks where supposed to fix this problem but improve them. The game was at start based on skill with people having almost same ships. Now we are facing unbalance ships. Proposals : - reduce the power of majority skillbooks to make them an help and not a must have - remove any dps related skillbooks to let at least the better defeat the worst. (But the worst can still escape) - reduce slots number to not force people.to works the slots althought they already have an irl job - bring back damage based reward instead of sink base reward
Introduction and facts The new system of conquest is coming. With that, the middle of the map is supposed to be RvR ON while around the map the RvR is supposed to be OFF. Capital from the center on the map are supposed to be put away like the brit who may spawn on Bridgetown. On PvP Europe, we can see on "Conquest competition" that 3 nation are fighting in RvR and 5 surviving. Swedish, Danish and british are alive. Dutch, pirate, french, US and spanish have not conquest port from years. On PvP US, we can see on "Conquest competition" that 3 nation are fighting in RvR, 4 surviving and one have been erase from the map. Pirate, GB and DK are playing in rvr and the others one are dead. Number of player provides by admin about his charts show a big difference with what people feel and see ingame and on TS. There is a difference between people in RvR and people in global. Clan war may help to have a better view on who is in rvr or not but with clan war limited to nation only it not going to solve the problem What is happening When a nation is in a bad move, some people on this nation : => Stop to play because they feel useless as they are missing the rvr aspect on the game => Use forget papers making the difference between nation biggers. We can see that with french and spanish clans moving to DK to make more RvR on europe server. It reinforce the stronger and it make more weak the weaker. The weakest nation are then in a snowball. Less player mean less to join and finish their levelling mean les resosurces means more to forget papers means to be weak etc etc. Solutions Delete forget papers. Forget papers is an egoist tool that allow people to change nation but that break the balance for all a nation. If people want to be able to change, they have to make it with the hard way by creating a new character. We are not supposed to fight someone that was our friend yesterday and that may be back our frient tomorrow (most of people have 2 forget paper in redemable). I prefer to see a people leave the game and not play it anymore that seeing a nation perish because the departure on the player improving the difference between the nation he leaves and the one he joins. That make all the nation irrevelant to play anymore. Forget papers improve Unbalance in player population Modify Forget papers : After every map victory, forget papers is possible for 48 hours but only to join on the 3 worst nation. It will change the flew of people moving to win in a flew of people moving to help and find new challenges Decrease number of nations. We can see that on both server there is basicly 3 nations that are active in RvR and all the other one which provide ports to the ones activ in rvr. There is few hope for the bashed nation to be able to counterattack thoses who stole their ports due of people leaving the games and players switching nation to winning side. We have actually 7 nations +pirates. 3 nations are really activ atm per side in RvR. I suggest to use the remaning time on Alpha to test a new setup on nations. It will allow devs to change the time on the game wich is setup on a time where sweden and DK were present in caraibe when in thje immigation on most players they were not in the area on this time. I understand the necessity to have "neutral nation" that will be joined by thoses wich are neither french, british or spanish but it seems to early and not really helping the game. It's the case now and it has been the case before even with 1000 player online. We never seen 8 nation rvring on the same time. Adding portugese for exampe may solve the things. I think that at least 2 nations have to disapear to make the game better for everyone. Introduce Alliance in Clan war or beeing able to add not nation to clan to a clan war : Clan war is a setup that make people interest in rvr to focus on it while the rest of the population on the nation make pvp around or pve. It's going one more time to improve population unbalance with the winner more winning and the loose more loosing. If alliance is possible between clan war or if we are able to add not national clan in clan war, it will make the clans fixed in a small nation able to make rvr again and to enjoy the game withouht been limited by the rest of the population on the nation. It will then make the not in the wish to leave or to change nation to make rvr as they will be able to make rvr into their war corporation Capital, spanwn and nation As said, i'm really thinking there is too much nation to balance the game in term of population. There is more difference in 20v50 than in 80 and 110. Anyway the capitals. Actually, we seen many capital into the antilles and some other placed on the rest of the map creating a big unbalance in the game as the antilles nation are block in rvr almost from start in a direction. With a new system of rvr it may be painless with noone been able to make rvr around capital but as seen from the last wipe a huge zerg around the capital on the weakest nation may burn them from start. I suggest 2 things Balance the map even if it's not historical accurate. if you want to be accurate, change the time on the game and replace Sweed or Dk by portugese or just delete this nation to make a 6 nation game even if 5 may be enough Noone understand at start why these or thse nation is supposed to be hard or easy if you are not explaning why. The number of region as start is not a good point as even with a big territory (spain), if you are weak you can't defend it. Spain is for these rease one on the harder nation but there capital, with no capital on west make it easy. Noone can contst you exico golf if you are enough to defend. Same for brits are there capital in the center. They are hours away from anywhere in any direction. Capitals have to be more balance, you put all of them together to improve pvp on a port of the map that is not RvR (meaning the guy who want to be more quiest will have to move away at start) or you spread them in all the direction you can with equql distance between them to balance the things. Ty for reading, i tried to make it clear and easy to read