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Showing results for tags 'treasure fleet'.
In the britsih campaign, if you were able to board the 3rd rate, you have access to a boni mission called treasure fleet, there you have to hutn and capture 2 trader ships. My problem is: 1. im not able to catch them because of slow ships(with cannons) in my fleet. 2. if i unmount cannons to be very fast, i dont have the numbers of crew to board them. biggest ship is diana class for me. Not sure, what boarding mods they use, its makes no sense to try a fight against over 400 men on the traderships. And this is on easy mod. Or am i missing anything in the campaign to finish this mission? Same counts for US campaign, when you have to board 3 special trader. The first ship is too fast, or its impossible to board it for me.
This is my suggestion for the implementation of treasure fleets: The treasure fleets would be AI trade ships with or without escort that spawn at random locations and make their way to a random national port. They are announced like the "lost fleet" event. The treasure would be a chest just like the deadman's chest but with currency instead and is also only usable in port. The clan of the player who opens it and all of their allied clans' members would get a fixed reward and bonus tax income for their ports for 1 day and the one who opened it a small bonus reward ( that he can still share with his mates who helped him if he is a teamplayer ). This would represent the positive impact on the nations economy and captains that the treasure brings and promote teamwork. The route would need to be long enough to give players time to react. Please link any worthwhile suggestions for treasure fleets and your own thoughts on the matter.