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Hey, everytime when we have a fresh start because of a wipe or testserver it reminds me that trading is actually interesting and the reason why I bought this game initially. Its fun to trade with other players, check what ressources are needed and valueable and based on that creating a effective production. When we had to craft cannons me and @rediii and @Palatinose were the first to sell them for a few days and it was a worthwhile effort. 2 days or so later the economy is already ruined because people can farm much more money with trading ressources in a completely non interactive and in my opinion very boring and counterproductive way. That makes you feel like a retard if you actually harvest ressources or craft stuff and try to sell it. Some changes which would make the economy more interesting: remove all trading goods, they destroy any interaction between players which is why trading right now is braindead afk sailing the same routes over and over force players to specialize. Why are players so insane talents who can build lineships, shallow ships and all kind of cannons? If every player can only craft some parts playerinteraction will be promoted much more I hate afk sailing with a passion so I would like to have all necessary ressources close around the capital. All other ports should be used for RvR purposes (especially if war borders are coming back), for outposts to be closer to enemies and to create safer PvE areas, NOT for 2 hour long ressource hauling. Also I think people should fight for better access to ressources. Lord protector should give the player cheaper production cost of a random product in that port. That would mean more reasons to capture ports and also active gameplay within the nation will be rewarded. The static ressource spawning system is very poor aswell, but I dont think this can be changed anymore in this game. Discuss