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Found 3 results

  1. So we had a port battle at Marsh Harbor tonight and I notice the defense goes down and suddenly the other team has 250 points. Even at full sales we would of just engaged them at this time. Than the second one goes down (they had two mortar brigs) and it was at 500 points. @admin is this how it's suppose to be with two AI fort/tower kills the Attackers had 500 points. Defenders have no real way to counter this. I remember the old points where 75 for Towers and 150 for forts.....250 is way to high. The battle was over really fast cause of this. While we would of lost the brawl in the long run getting over half points just for killing two useless for the most part AI that don't really help much as there range is two short is bad.; I'm just wondering if they are suppose to be worth so many points than they need to be doing more in defense or defenders need something else as this right now gives Attackers way to much a point advantage in the fights. Again we would of lost to the brawl (as neither us had complete control of two circles for long), but that 500 points straight off made the battle a very short one. Maybe the towers and forts need to be brought back down in points when killed as they should never be worth so many points you can win off just destroying them.
  2. Сейчас все форты в портовых боях имеют одинаковое название Martello Tower, что мешает при координации действий большой команды игроков по голосовой связи или чату. Предлагаю присвоить им имена собственные, например: Martello Tower A,B,... или 1,2,.... Или, как вариант, дать имена исторических фортов той эпохи.
  3. So, as it's only been briefly mentioned I wanted to bring up the idea of detailed Islands. There has been a lot of discussion about port business, trading and the economy, but I'm looking at this in a much more strategic light. The idea is to make 4 different types of islands, with 4 types of sizes, every one of different shapes & strategic value. Below are the types, the attachment gives a very basic example of the sizes I had in mind, and the names to give them. A grand Island you will notice has an extra small isle attached to it, which can be used by the fleet controlling it. I think there needs to be a good amount of islands in the game, perhaps around 60 in total, but obviously a much smaller amount whilst the game attracts more players, 15-25 to start off with maybe. Each island, obviously located in different parts of the map will have different strategic value and can be claimed or even besieged by Fleets at war with the defenders. An atoll is an island formed from a coral reef that has grown on an eroded and submerged volcanic island. The reef rises to the surface of the water and forms a new island. Atolls are typically ring-shaped with a central lagoon. Examples include the Maldives in the Indian Ocean and Line Islands in the Pacific. Continental islands are bodies of land that lie on the continental shelf of a continent. Examples include Greenland and Sable Island off North America; Barbados and Trinidad off South America; Great Britain, Ireland and Sicily off Europe; Sumatra and Java off Asia; and New Guinea and Tasmania off Australia. Oceanic islands are ones that do not sit on continental shelves. They are volcanic in origin. One type of oceanic island is found in a volcanic island arc. These islands arise from volcanoes where the subduction of one plate under another is occurring. Examples include the Mariana Islands, the Aleutian Islands, Republic of Mauritius and most of Tonga in the Pacific Ocean. Some of the Lesser Antilles and the South Sandwich Islands are the only Atlantic Ocean examples. Another type of oceanic island occurs where an oceanic rift reaches the surface. There are two examples: Iceland, which is the world's largest volcanic island, and Jan Mayen — both are in the Atlantic. A third type of oceanic island is formed over volcanic hotspots. A hotspot is more or less stationary relative to the moving tectonic plate above it, so a chain of islands results as the plate drifts. Over long periods of time, this type of island is eventually eroded down and "drowned" by isostatic adjustment, becoming a seamount. An example is the Hawaiian Islands, from Hawaii to Kure, How would you go about business in an Island belonging to your fleet? I think Islands need to be fairly exclusive, available only to the Fleets [guilds/groups/clans] strong enough to capture them, a grand island obviously would need quite a large force to attack. Once you have control of the island, you have a wealth of economic resources unique to that Island, you have another trading port + a stream of money generated from tax in the Large/Grand islands that are actually populated. You will also be able to upgrade the island with finances your fleet owns. Such upgrades would include: 1 Battery [of 9 cannons up to 32 pounders] 2 Batterys [of 9 cannons up to 32 pounders] 2 Batterys [of 9 cannons up to 32 pounders] & 1 Howitzer 3 Batterys [of 9 cannons up to 42 pounders] & 1 Howitzers 3 Batterys [of 9 cannons up to 42 pounders] & 2 Howitzers Martello Tower x1 Martello Tower x2 Martello Tower x3 Fort x1 The upgrades of course would not come cheap, and only islands of real strategic/economic value would be worth investing in. Thanks for reading, let me know what you think
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