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Found 2 results

  1. Just a question; for hostility missions and consequential port battles, is this the best that can be developed? I've been watching port battle after port battle won by timing rather then, um , lets say skill, accumulated hostility points, numbers in battle and so. It seems 2 may 3 Nations on PvE server have the exit timing down to the second on how to win port battles. But yes, life isn't fair you say - suck it up. Well, I tend to agree that life isn't fair, however, can THIS be better? Can port battles use better improved system? I think so, and from conversations with numerous others the consenses seems to be there must be a better way? I watch the Spanish take The Settlement by a mere second or two. We went into a battle with 5 ships total and I dropped out 3-5 seconds past the time click over; who was in sight... the Spanish they were already out and had won the port battle - again. So I ask you can a weighted system be used that could combine total damage inflicted, ports already won (more consecutive ports gained the damage to win increases by a certain %), and even experience of clan(s) entering battles, smaller clans could have a "RIp" bonus of lets say X% for numbers under 20 members total for example. We're just discussing here so don't get your gitch tied in a "not". I really believe there is a better system for new and more experienced players alike and the majority would be benefit from a more rewarding Port Battle System.
  2. It would be really helpful if we could see the server time easily, especially on OW. If it was part of the drop down menu of your ship, that would be fantastic!
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