Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'time cost'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Age of Sail Historical Discussions
    • Shipyard
    • History
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • Game-Labs Forum
    • Jobs
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics


  • Game Friv 4 School
  • Mad things going on
  • Duels (1v1)
  • semenax1's Blog
  • Bernhart's Blog
  • John Dundas Cochrane's Blog
  • The adventures of W. Laurence
  • kusumetrade's Blog
  • fastbug blog
  • tai game co tuong mien phi
  • Log Book
  • sellfifa's Blog
  • sellfifa's Blog
  • Captaine Arnaud Arpes' Log
  • Remir's Blog
  • Real Armada Española
  • Core Blackthorn's Blog
  • Saltback's Blog
  • British Privateer
  • Game App Development
  • Game App Development
  • Brogsitter's logbook
  • maturin's Blog
  • Antonio_Pigafetta's Blog
  • Ingemar Ulfgard's Blog
  • News Sports Blog
  • Saffronsofindia
  • Cpt Blackthorne's Blog
  • linksbobet88's Blog
  • Tube Nations Game Givaway
  • English Nation Gunners Blog
  • Commodore Clay
  • From the Conny's Deck
  • About Madden NFL 17
  • Travel between Outposts
  • Blurring reality as artist’s 3D model tricks
  • Download Only file APK for Android
  • Testing stuff
  • Traitors Gallery
  • Tracker of Good Stuff
  • Emoninail
  • TpGS2019~~Nice experience
  • Organifi Gold Juice Review
  • Fitness Programmer
  • Implications of Electricity Deregulation in the United States
  • The Process of Lottery Results
  • htrehtrwqef
  • Best Ways To Overcome Hair Loss Issues
  • Boost Your Testosterone Levels For Building Bigger Muscles
  • Teds Woodworking
  • The 2 Week Diet
  • Five Fat Loss Workout Routine Exercises
  • Captains Log, September 1756
  • Log of Cpt. Nicholas Ramage II. Esq; RN
  • Average Gamer Marcs: A Naval Action Story
  • Thiên hạ Ku
  • From The Logbook of Captain Sir Sebastian Pendragon, KB; RN
  • Rachel Tran
  • Thẻ game W88
  • Thẻ game W88
  • Log of Sir Elio Perlman, KB
  • 바카라카지노
  • f8bet nhà cái uy tín
  • Why should you play 1v1 lol game?
  • The Sea Dogs's Website
  • [CTC] Caribbean Trading Company (Pirates - PvP EU)'s Buy ur Favorite Ships.
  • Creative - Captains & Ships Logs's (Naval Action fiction) Diary of Cdr. Joseph Barss


  • United States Continental Navy's Files


  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 1 result

  1. I also have some serious issues with this game right now and the only reason I'm still playing is because I hope change is coming soon. This was inspired by @Crayon and his thread "Final Suggestion". I started writing this as a reply to his post, but then this wall of text appeared so I decided to make a suggestion of my own. Issue 1: Sailing is to time consuming I love the OW part of this game, but when ship TP was totally removed sailing time increased to much. We should have gotten to keep the after maintenance tow of empty ships between national ports. That is a hard one to exploit and it provides us with a reason to RvR (take a region near a PvP hotspot = you players get content). Issue 2: The cost of it all and the grind to cover it The cost of ships is to expensive, but I like the permits. It limits the use of over-sized ships in OW. Some will say that it takes to much materials to craft the ships when we consider that they only have 1 durability, but that is only because we compare it with how it was pre wipe. The main issues as I see it is in the cost of crafting the resources together with the insane amounts we need of Fir, Oak, iron, and hemp it to make the materials. Then add that is is a extreme grind to make gold at the moment and the fun is lost. Because we all need ships, cannons, crew, hull repair, rig repair and rum. Collecting half of the resources I need to be able to craft this is extremely expensive, I think I need around 500.000 gold to empty out fir log, oak log and iron ore building once, those are level 1! And you need huge amounts of iron ore, fir log and oak log. I lose ships with repairs and cannons on them, all the time! This is forcing me to spend way to much time grinding and trading. I used to like grinding because it was something relaxing I could do on my own or with my clan mates, and it would give me the gold I needed to buy the shit I wanted for PvP. Back then I crafted my own ships to, it was easy in the good old days. I even used to enjoy trading once in a while to mix thing up a bit.. Now there is no option, I have to grind until I'm sick of it and then go out and trade. I do not want to be forced to do this. The game is no longer fun.. It is broken! Issue 3: It is not easy to compete with free stuff Yes we got back the option to capture AI ships up to 5. rate and that is great, but this was necessary because the cost of crafting ships and cannons was not properly balanced in the first place. And we no longer have enough players to have healthy price competition in the marked. But now all the crafters who make and sell ships (7. - 5. rates) in the nation marked while they try to rank up their crafting level has to compete with captured ships. That is free ships that include cannons and loot opportunity.. It is not easy to compete with that! Issue 4: PvP is a unrewarding gold and time sink, unless you are a ganking-son-of-a-bau-itch The repair meta is making it very hard to kill good opponents when they have the skill books and upgrades to buff repair. And if they have more players than you do, I would say it is almost impossible. The days of losing 25 ships in PBs are over, just not possible unless they all decide on committing suicide. Because the hull, sail and rum repairs are so OP! And we can use them unlimited amounts of times with a cool down, and bring way to much repairs with us. So after most of my PvP battles I get 0 gold and 0 xp. Either I just lost a ship or the hello kittytard I was fighting understood what was about to happen and escaped. Only time I get a reward from PvP is when I'm with other players and we have the BR advantage. This is forcing us to gank, often single players that are new to the game. This is a part of the game that is destroying the player base.. And if the only way I can be rewarded for PvP is if we gank players, then I don't want to do OW PvP anymore. I understand that the devs wanted to make the PvP system less exploitable for players who are farming their alt accounts. The problem is that now the OW PvP part of the game is unbearable for some of us. So it is basicly killing of the new and old players at the same time.. I do not have a solution for this, but by starting to correct some of the issues over here would seriously help imo. Ideas to help with these issues: To be honest regarding repair I preferred the old 1 repair for hull and 1 for sail system, with no magic comeback for crew. Balancing the system we have now is not easy, but if I had to try I would increase the weight of hull and rigg repair to 2 weight per repair and rum to 0.5 weight. That way we can not bring so much and it is a more a tactical choice what we bring and how much. Then I would nerf the stock repair percentage it self by half or increase the cool down to 20 minutes. Or preferably a little bit of both, so 15 min cool down and reduce the health repair to 2/3 of what is is now. I would like to have the material needed for the normal PvP and newbie ships and cannons reduced. 7. rate and up to 5. rates. This is needed for crafters to be able to compete better with the option to capture ships, to lower the cost of ships for use by new players and to help reduce the cost/risk in PvP. Reduce the cost of crafting resources to 25% of what it is now or increase the gold we get from PvE, a lot (a a balance is needed). A balance I would like to see is 1 hour PvE grinding (in the Indefatigable, 2 fleet missions) should be enough to get you all the resources for a Frigate with cannons, repairs and rum. If you make that in to 1,5 hour PvE grind you should have enough gold for resources to buy what ever wood combo you want Trinco with long cannons, 100 rigg repairs, 100 hull repairs and 250 rum. I'm guessing the cost for all of this just in resources is around 300.000 gold. So this would add up to 5. rate fleet missions should pay out 100.000 gold net (after repair and crew). Some of you will say that this is to much and to easy, and we would get a inflation for sure. But IMO it is time to go to the other extreme again, because what we have now is not working. I also think that grinding PvE should be close to as rewarding as trading is. That way the player can chose what he wants to do, and not be forced to trade/afk sail around the map.
  • Create New...