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Hi Developers, i realy like to thank you for the content already there.And i want suggest an endurance value for the crew while battle. I've done some sailing and i know how much force is nessesary to pull a full set sail through the wind. Same with set or shorten sails. To move the guns in wide angles and pull them out again isnt a walk either. I imaging a permanent regenerating endurance bar while combat. The more force a action needs the more endurance should be used. If endurence is consumed all actions should be slown down to the regenerationlevel of this particular crew. A bit like preperation, in boarding, just not roundbased. The force needet to move shipparts could be affected by weather and damage on the rig. I think this change will lead to diffrent effects and more taktical depth. Bigger formations „lines“ would make more sence. Since u can share and spare endurance due simultan movement. Bigger ships had to decide, if they are more argile or got more damagepotential. Every captains action can be counterted by an aware enemy. Becourse every action got effect to endurance. Good sailing "sailpositioning" could save endurance. Hopefully you got the point even if my english is realy bad. So greetings Tim Svenson