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Found 5 results

  1. o7 everyone, it often happen to me to be demasted in the very first minutes of the battle. Apart from using mast upgrades, can you suggest me a tactic when i see my enemy is aiming at my masts? Can i restore mast hp BEFORE they go down?
  2. scuttling. a feature i think many would like. were a ship to scuttle itself, maybe have it like an option on the ESC menu, then the crew would maybe setup a line of powder of a fuse in the magazine, and call all hands overbaord, the sails stay down at their cuurent percent (battle, Slow, etc.) and after the fuse bruns out, *boom*. I cant give any references where this was used back in the time, but I'm sure it was done.
  3. The update for crew management, most of the ship I seen is not capable of have 100% of gunnery mode. While this does not affect much ship that only having 1 broadside facing enemy, it putting ship that have enemy at 2 side under a huge disadvantage compare with before. Even if they have 100% crew the ship, when shooting 2 broadside around same time will generate a kind of "penalty" to gun reload time. Thus, inspire by Pirate of the Caribbean: At World's End, I think we can use 2 smaller ship exchange broadside with bigger ship yet survive and able to sink the larger ship. This tactic might not work previously, since the bigger ship does not have penalty when shooting 2 side at the same time, the 2 smaller ship will likely to sink before achieve a good result. This is an example I done tonight. A Trincomalee and a Consitution (both at Post Captain rank), hugging 2 side of an AI 3rd rate and we are able to take it down with not much punishment receive on our end. Each of us lost about 50 60% of the side plus the pump that the 3rd rate shooting. Whereas before the update, we 2 are most likely to lost all the armor on that side and might be sinking. The end result is we got quite good xp and gold while the repair cost is not as much as we thought. With this, I think we could implement a good strategy to use battle, doing damage while receive less return fire. What everyone else thinking about this situation? Does it balance or not?
  4. My favourite tactic against light vessels like cutters is ramming them, and then turning them upside down But is this realistic? Would you really be able to ram ships, then grind your way onto their stern, and then tip them over? And even if it is realistic, is it fair? I have rammed countless people now, and it seems they find it unfair, sinking their ship just by ramming them. Is this supposed to change? maybe damage models for ramming, like breaking through the targets side or something, but not starting a ship-sumo-war. Jasper PS: I tried to place the photo in the post, but i kept getting: "you are not allowed to use that image extension on this community." So I placed it in the attached files. But now it is really small so if you want to see it bigger go to the imgur page: http://imgur.com/MChFXve
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