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Found 4 results

  1. In the interest of making some rules against this, I want to draw your attention to Knuddel here for joining a hostility mission in a basic cutter and immediately surrendering it to force us to sit in the now empty hostility mission for 45 minutes. Firstly why are basic cutters even able to join? Why does surrendering 1 ship of effectively zero BR still force the 45 minutes rather than 15? If you can join and fight reasonably, sure come on in! That is the fun part of the game so if we have to wait 10 minutes for a fight so be it. But no one else joined at any time and i struggle to belie
  2. First off I would like to say I am loving the alpha builds and look forward to future updates. I actually found this game via the RTW 2 forums while looking for something similar to Fighting Steel, which brings me to my main point... Targeting seems a little too simple at the moment. One of the nice things Fighting Steel did, was to allow you to set very general targeting preferences (i.e. fire in line, fire at closest, and fire at threat) for both main and secondary batteries. If you wanted to get more specific it also let you specify a primary and a secondary target for fore and aft
  3. I often find myself wishing that I had Tower A stats but on Tower B. Sometimes Tower A stats are better but do not need the gun platform or vise versa, sometimes I just don't like the look of it. I fell the same for the rest of the part. Would be cool if we could chose turret, tower and funnel 3d model and give them the attribute we want? This is a big suggestion, I know. Its quite a departure from the game current system. It may not be practical in scenario and custom battle. Say its limited to just the campaign. Here how it I think it could take shape: Guns: A bit like the ship designer,
  4. 1. Make the Belt and Deck armor be the armor protecting the middle of the ship, and make the Extended Belt and Extended Deck armor be the armor protecting the ends of the ship 1a. On ships with a Citadel, add armored bulkheads as thick as the Belt 1b. Make is so that if the ends of the ship are flooding, the middle can’t flood unless the armored bulkheads have been penetrated, or have been partially penetrated multiple times. 1c. Make the Citadel long enough, on ships with no Extended armor, that if it is the only part of the ship that hasn’t been flooded the ship will still f
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