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Found 2 results

  1. With the latest batch of officer perks coming about, all of us were very curious about what they were and how they worked. The perks that I'm sure caught most of our eyes were the Labour-hour related ones, so we didn't have to wait 48 hours for our LH pool to fill up. However, there was another perk that people started to use more and more. And that was the "Storage Master" perk. In a nutshell, this perk costs 7 points to get, and gives you +1 repair kit in battle at the cost of 5% of your speed. One might think this is pretty balanced, considering the speed reduction and point cost. However, I think this perk is far from that. Storage master allows for 2 repairs. What this means, is that you can get a ship down to no armour, have it run away and repair, cripple its armour AGAIN, and the ship will STILL be able to float and run away. This is, in my opinion, broken. It makes PVP even less skill based and more based on just outgunning your enemy. No matter how well you outplay your enemy, if they have Storage master there is little chance of you winning in an even fight. One argument I hear for the existence of Storage Master is that you can't get the other combat perks. This is a faulty argument for a few reasons, but the main reason being that no other perk can even compare to Storage Master. You can get the perk while ALSO getting double shot, double charge, and one of the ship building perks. Who cares if you have "Prepared" or not? If you are going to keep this perk in the game, then either make it worth 10 points or give it a MASSIVE reload speed reduction, like 10 - 20%. This is really one of the few ways to balance it out without removing it from the game altogether. I have no problems with having the repair upgrades in the game like steel toolbox, carpenter teams, or survival handbooks. I think that having an enemy with great repair capabilities adds to the challenge and thrill of battles. It forces you to work around it and find solutions. However, now that they can repair twice, this removes the fun and makes it overpowered. a ship with no armour could simply repair back to half health twice. Does that seem fair to someone who doesn't have it? No. I'll tell you from experience that it is not. How do we fix it? As I said earlier, I think the only way to keep it balanced is it give it a devastating draw-back. If you can repair back to full health from no armour at all, there should be a serious penalty. For instance, perhaps add on a +15% to 20% reload time penalty? It would make sense as the crew is frantically repairing, there are less people manning the guns, or there are less trained gunners on board. I hope someone considers my suggestion. I hope we can find a solution to Storage Master before the next patch.
  2. Hi All Ive had a bit of a search and couldnt find anyone suggesting this idea in the suggestions thread. Now we have a basic clan warehouse setup i was wondering if somewhere along the line a clan dockyard would be a viable option? It ties i to the clan warehouse where the stewards and shipwrights could allocate materials towards ships requested in clan by members, would be much more organisation and they could be stored and picked up by the member requested in the clan dockyard once the order is complete, take out the having to be online at the same time to exchange the ship, gold or goods. Clan dockyard deeds, ships built within the clan are licenced under the clan and have the clan stamp on them, so players or members cant defect and take clan resources, they can be released if allowed by 3 officers and then sold to others or on the shops, ships used by members moving through the ranks can return ships back to the dockyard for refitting and recommisioning with the repairs of durability, depending on how many durability left so like 1/5 then it will cost 4/5 of the resources to restore it to full durability, this will add quite a valuable tool to maintain control while allowing further organisation of clan ships, if anyone has anything to add or some different ideas please add to the conversation and see if we can get aomething like this up and running.
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