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Found 5 results

  1. Lets have a look at some of games detection parameters. E.g. Tower Spotting, 17.6km... Heldibrand spots ?? at 17.6km. Using Gen I radar spotting bonus. Visibility Range, 14.6km... ?? spots Heldibrand at 14.6km. Surface Visibility, 7.7km... With radar removed, tower spotting (7.0km) is now less than the surface visibility (7.7km), so Heldibrand will use surface visibility to spot ?? at 7.7km. So 3 mechanics, 2 to spot the enemy, Tower Spotting & Surface Visibility (whichever is greater), and 1 to be s
  2. I was recently wondering how exactly the process of spotting and identifying an unknown ship on the high seas worked during and prior to WW1. I imagine lookouts were stationed on the masts, reporting smoke pillars on the horizon etc. However, how would a crew go about identifying a sighted unknown vessel? Especially in poor conditions or long range, where identification / national flags would be hard to see? Did ships carry something akin to an encyclopedia, like Jane's Warships at a glance? Were they general issue?
  3. We don't see any activity from the land in this game. Presumably there would be military men stationed at each port, at every tower. Every time an unknown man o' war passed within sight it was likely marked down and sent as a letter to warn the admiralty. This is my suggestion. Ships within sight of a enemy port, forts, or towers, there's a % that they will be spotted within X time, percentage increasing with how many ships are spotted within that time. So say if 1 ship passes within sight of the people at the tower, there's something like an 11% chance that that nation will be warne
  4. Get the Captain off the Masts and back into the Cabin! (during wait times) Basic Feature: Button Toggle On/Off - Sends spotters to the Masts in Open-World. The spotters will report every Player-Ship that has Sails-Up within visible range. The report will have an Audio and Visual component, for example: "Enemy Ship Spotted!" (ding)(ding)(ding) - "Ally Ship Spotted!" (ding) Edit: Limited to 5th rates and above. This basic feature is critical to facilitate PvP in remote locations and ambush situations on the Open-World map, particularly when the server has a low-populatio
  5. So, as everyone playing the game knows, you can outfit your ship with officers, I've got a few suggestions and would also ask for some player feedback into what officers roles should be and how that would affect your sailing; if they go down with the ship or have a chance of getting onto the longboat and paddling to the nearest pirate port, whether they can be injured, gain XP and rank up just like you; or just simply be modules you plug into your ship, leaving all the captaining and micromanagement to you, though captaining a ship would be no easy task. Firstly I'll take a look at navigation
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