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Showing results for tags 'spotting mechanics'.
Lets have a look at some of games detection parameters. E.g. Tower Spotting, 17.6km... Heldibrand spots ?? at 17.6km. Using Gen I radar spotting bonus. Visibility Range, 14.6km... ?? spots Heldibrand at 14.6km. Surface Visibility, 7.7km... With radar removed, tower spotting (7.0km) is now less than the surface visibility (7.7km), so Heldibrand will use surface visibility to spot ?? at 7.7km. So 3 mechanics, 2 to spot the enemy, Tower Spotting & Surface Visibility (whichever is greater), and 1 to be s
One thing I think is sorely missing from the open world sailing, is the anxiety of encounters. The moment you can click the tiny sail spotted on the horizon, you imidiately have all the details about who it is, what ship it is including fleet ships, and what nation it belongs to. I think it would be far more exciting, if you only got partial information based on distance. So at the furthes distance you will get no info (other than "ship/x-ships"), then when a bit of distance is closed you get its rate (5,4,3 etc.), then ship type, and lastly name & nation. (amount of info and dis