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Found 8 results

  1. Book: When Britain Burned the White House Peter Snow, 2013 https://www.amazon.com/When-Britain-Burned-White-House/dp/1250048281 Hadn’t done a book review for sometime and thought this is one might be useful for the New Ultimate-Age of Sail testing by @sterner. A Campaign mission around this incident would be interesting. The book tells of the 1814 invasion of Washington DC by British forces. Anybody from the UK will know John Snow the journalist very well indeed. He and his nephew have done some great battle re-works over the years. In this work John Snow gives a very readable piece covering the amphibious assaults on Washington DC and Baltimore. The key is Snow’s narrative bringing the story alive making it read like a thriller. With colourful details regarding personalities and their interactions with one another. The notes on Harry Smith and George De Lacy Evans giving new revelations was an insight on the events. I buried the book in a weekend without even noticing… The book contains several maps and glossy prints of the participants and the White House of course. However, the book only gives a brief outline to the British-US war of 1812 and its outcome. Also, from a Naval-Action point of view it is lacking in big picture detail surrounding the Naval events. It does cover the FORT McHenry bombardment from British Bomb ships though. Summary For me from an armchair strategists’ point of view, we start to see the development of British Armed Forces working together as a team. Before we’d seen the Royal Navy as a delivery system only, like in the Peninsula campaigns of Portugal. The influence of Admiralty butting heads with Senior Army hierarchy is interesting here while fighting the young American’s. That friction of Navy, Army and air force still exists to this day in many ways… The book I would recommend actually to all GL Forum members from UG to NA-OW. I bet you’ll struggle to put this book down…! Regards Norfolk nChance [ELITE] https://en.wikipedia.org/wiki/Burning_of_Washington
  2. So I was having a jolly good fight with a Swedish fellow Canon Ball and the fight was drawing to a close, boarded him once perfectly fine, he disengaged so I started to board him again. Here was me thinking, right, this fight is in the bag, it's been a while since I killed an Ingermanland. When I pulled I expected me to be sailing around quite merrily within a few moments outside the Swedish capital as they're so terribly desperate for content I'm told. But no, I ended up being catapulted several hundred feet into the air hitting the water and then capsizing losing another expensive ship to a glitch (my snows ain't cheap, copper plating usually goes on them etc but I can't remember what this build was). Please gib me my snow back.
  3. Why does the Snow only have 1425 sail hp? For comparison the cutter has 900 and other 6th rates around 2500. I can get behind it having a paper hull/armor in exchange for the fair amount of guns, but the abysmal sail hp combined with the paper hull cripples it too much in pvp. Did i overlook something? What's supposed to be the role of the Snow in PvP, if any?
  4. Current system for gaining new ships is completely random in learning to build the specialty ships down the line, either by breaking them up or by building the base ship (i.e. break up a Privateer or build a Lynx or Trader Lynx for a chance to learn to build a Privateer). Having it purely luck based isn't very immersive: Trader Joe has built 100 Brigs but still can't build a Navy Brig, but Trader Jeff broke one up once and can build it just fine. Joe is frustrated (no gains from the huge amounts of resources) while Jeff is getting rich just from being lucky. So lets change it from a lottery system to one of hard work and investment paying off! Two different approaches that are much less "gamey" and add to immersion: Simulate Gained Experience: Have the chance of a ship note dropping increase for each ship built/broken up. Simulate Shipwright's School: At key crafting levels players gain the ability to "craft" courses in building specialty ships. For example: At crafter level 3, under Craft/Ships, you gain a new BP called "Course: Privateer Design". It costs 1000 labour hours and 100 gold coins. It produces a Privateer Note. At crafter level 10, "Course: Navy Brig Design" It costs 1,200 labour hours, and 120 gold coins. Produces a Navy Brig Note.
  5. From the album: Light Ships

    The Snow in OW
  6. Van Hoorn After a good research I can confirm and provide plans for the future development of 'van Hoorn' snow in Naval Actions. Example image: http://img2.wikia.nocookie.net/__cb20071207185337/potbs/images/3/35/888.jpg
  7. The Snow class snauwschip is a lightly armed trading ship (6 to 12 guns?) that largely was used in trade with the West-Indies by Dutch trading companies. Painting of ships from the Middelburgse Commercie Companie (Middelburg's Commercial Company), a southern branch of the VOC. Traded also a lot of the African population to South America and Caribbean in the 17th and 18th century. Ship on the far right is "Eenigheid" ("Unity") (close up picture). Though these look different from the plan and animation below. So not sure why the difference. company logo/brand: The plan below is that of the general ship class, not a specific named ship. Alternative link: http://mmr.adlibhosting.com/madigopacx/wwwopac.ashx?command=getcontent&server=Maritime&value=http%3A%2F%2Fmmr.adlibhosting.com%2Fgraphics%2Fnsa\A0999\A0132(02)17_XS_LO.JPG Cross section of "Eenigheid" (Unity), variation of the trading Snow:
  8. We plan to have to have 2 types of that ship 1) McKay drawings body (with spanker boom) - more sturdy, less agile and speedy 2) Original (without spanker boom) snow rigged - more agile, and built for speed can you please provide us with drawings or refs for the sailplan these 2 ships should have?
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