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Showing results for tags 'smugglers'.
Hey guys Straight into it - heres what i think should happen; Aside from a very few home locations (ie. Matthew town etc.) pirates should lose all other ports. Dependant on 2 factors pirates can enter any nationality port - A, their notoriety and B, that particular ports transparency. It could be that the further you get from a nation's capital, the less stringent their entry criteria is. So as long as you haven't harmed anything from that port you could enter as a pirate. This also finally will open up the possibility of smuggling goods between nations as potentially you could be at war with them but still enter their far away 'shady' ports and sell high value or contraband items - for a reasonable fee of course. Neutrals will have no 'home' ports. why? because they are not represented in this area. As a neutral you use OTHER nation's ports and can be the trading bridge between enemies. All neutral ports will get added to the in game nations but will be the least patriotic, the easiest to capture, and the best for players who ride the line between legal and not. As a possible future tool nation navies can patrol around their shadier ports possibly over time changing its status towards greater loyalty - but as soon as patrols cease the status quo will emerge. Smaller nations can be added to appease various players but the same rules would apply. In fact in this ruleset why have a neutral faction at all? just pick a starting nation and you could potentially trade with any nation - as long as you knew where to go. pick apart and revise at will. Dazed