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cheeyeah1 posted a topic in Current Feature Improvement Suggestionswhen I am in a battle,the internet disconnect ed,when I go back . all is over , my ships all sank into water. So devs ,could u make it possible for us when AFK or connection to server suddenly stop ，the battle will automatically quit to prevent this unnecessary loss? PS:that battle happened in SN harbour. My fleet 3 ships. ,2 lost 1 left. I don't know why.
Vive la France- the Republic grows - PvP2/Global
Elric posted a topic in National newsWhen the Global server is established, the members of OMG, BORK and PURGE clans are moving to France to join the SINK clan in establishing France as a mighty republic. Vive la France! With these combines clans, and all the individual players committed to France, we will have 30-40 regular players or more. We may not be as big as GB or the USA, but we will be better... come join a nation dedicated to fighting for the just cause. Contact myself, Bach or Teutonic to make the move.
SINK - new French PvP Global clan
Elric posted a topic in Caribbean server guild recruitmentFor the first time in a while, France has a clan with more than 1 or 2 people in it. SINK. As of today, we have 5 clan members and are looking to recruit additional players into France. This clan is initially focused on developing new players and getting them promoted in rank / crafting level as quickly and effectively as possible. If you are looking to change nation, please contact me or any of the SINK clan members for help moving across to France. ElricTheTwo for France on PvP2, or message me on this forum. Any donations to the French rebuilding cause would be welcomed... Ships, redeemables, BP's... anything that would help (like a few regions for crafting - hint, hint)....
Suggestion for Ship Durability
John Page posted a topic in Current Feature Improvement SuggestionsSmall suggestion for ship durability. Instead of ships being completely destroyed after durability is brought to zero, penalize the player by giving negative stats to his "sunk" ship until durability is refilled. This allows the player to keep his ship, allowing him to sail it if necessary, but with some type of disadvantage until durability can be refilled. Negative consequences can be things like: slower speed, ship starts battle with less structure / armor, longer reload speed, etc. Or maybe even set it as a "basic" ship with no advantages until durability is refilled. Obviously, this would require some changes to the current durability system. As of now, there is no way to "refill" durability on an existing ship other than just buying a new ship. It might be challenging if the same wood type, selectable bonus (speed, build strength, crew space) and regional bonus were required to refill you durability for the same type of ship since there can be many different combinations. However, that might encourage variety for crafters. Maybe allow same type of ship with different qualities refill another? Scratch that, it could be exploited if cheap ships were just used to refill exceptional, so something like that should not be possible. Anyone have ideas to find a solution to this? Should not affect crafting or ship building in any way as new ships would be needed to keep durability filled. This would encourage more players to participate in PvP, especially casual players. I cannot see it changing anything else (let me know if you catch something?). Sincerely,
Ahoy! Barely Afloat is currently seeking ready and able Captain's to join it's ranks. We are a rapidly growing PVP focused clan on the EU PVP 1 server. Our primary goal is fleet operations to further Great Britain's Caribbean presence and conquest, with industrial and trade operations in the works. Feel free to message me here or in game, or one of our other officers in game: Sleipnir, Noblehunter, Hybushie, Glumbo. You may also join our Teamspeak server @ 126.96.36.199:10807 -Shazta Commodore, Barely Afloat [sINK]