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Showing results for tags 'ship speed'.
The title says it all, basically. Right now the overall effect of stacked mods with similar boni seems a bit extreme to me. While realism sometimes has to make way for playability and fun, I personally think that it's a bit ridiculous to have Ships of the line zoom around going clost to 14 knots. A speed stacked Teak/Teak Bellona for example easily outguns and outtanks a Wo/Wo Indefatigable, but the Indefatigable has almost no chance of running in such an encounter. This seems a bit overboard to me. (pun very much intended ) My suggestion would be to either reduce the effect of speedmods according to ship rating, much akin to the way knowledge books like powder monkeys have less of an effect on higher rates. Another possible solution would be to limit the maximal speed bonus to something like 4 % making stacking of more than two mods useless. The same principle applies to repair mods and skills. Sailing a ship with northern masters, steel toolbox and expert carpentry/combat carpenter reports, will essentially enable one to build half a new ship in battle. Granted those books are rare, and the mods are fairly expensive, but as long as economy is like it is, with some people having 100M gold or more in the bank, that argument goes in the other direction, creating a large non-skill-related gap between players. To be clear: This is NOT an advertisment along the lines of "Upgrades are blatantly overpowered, skill makes no difference anymore" . The final exam very much shows the opposite, as one can easily sink both AI ships without the rageboarding meta. Just takes a little more patience. This suggestion is about moderation and enhancing the importance of skill and patience. An expensive Upgrade has to have it's value, it just shouldn't knock balance out of the water completely.
Ahoy! Just in case any of you don't visit the wiki all too often, here are couple of guides I've added there on the topic of ships' sailing capabilities. My guide on the Sailing Profile of ships discusses ships' relative speeds on different points and should help you figure out how to make best use of your ship. My guide on Ship Speeds instead gives non-normalised speed values based on the default speed of the different ships. This should give an indication of how fast your ship can go on different points. They only go up to the light frigates as I have yet to construct or capture anything heavier pending further promotion. But stay tuned and the guides should grow. Remember that in both of these instances, guns, outfitting, wood type, etc. can affect the behaviour of ships. Fair winds!
January 26, 2016 4:00 P.M. Eastern I tried one Admiralty battle today in my Snow. My rank is 2nd Lt. Snow is equipped with an Optimized Rudder. PROBLEM: Compared to sailing my Snow previously, now the Snow only goes half speed in battle. It was not able to exceed 5 knots. It also turns at about half the previous rate. I had 100% sails, no leaks and was not able to get over 5 knots! Before the patch I was able to do over 10 knots for most points of sailing. I got caught "in stays" (pointing into the wind twice in this battle). Never happened before. Nothing has changed except today's patch. The game is unplayable in this state. Other players mention that they too have this problem in game chat. I hope you remedy this situation quickly so I can enjoy you game soon. As it is now, the game is UNPLAYBLE.
I was a little to late to buy into the Alpha Release before the PayPal issue, so I've had to make do with jealously gazing at other people's videos instead, which is not a bad exercise as it turns out. Some of this is bound to have been covered, but I'm wondering if anyone else is under the impression that ship speeds seem to be a bit on the fast side too much of the time. From my reading, late 18th/early 19th C Ships-of-the-line spent most of their time at 3-5 knots and never more than 8-9 from (HMS Victory figures). I know smaller boats were much more manoeverable and probably a tad faster but there seem to be a lot of ships moving around at 14 knots a lot of the time. I understand the invention of sharp-ended clippers in the 19th C for trade allowed more like 15-20 knots top speed (and to out-run threatening naval vessels).