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Found 1 result

  1. A lot of what you will read are my opinions, my conclusions. My opinions are based on my observations, my experiences. Different people have different experiences so have different opinions. Roughly summarised there are 3 groups of RVR player types within the NA community. The group of "Everyone else" is not taken into account for this proposal but those player might join the casual RvR'ler circle when this part of the game is more appealing to them. What kind of player is a semi (casual) and dedicated RvRler? Semi dedicated / Casual RvR‘ler Dedicated RvR‘ler he /she sometimes RvRs RvR isnt main focus of his/her gameplay RvR is main focus „small“ clan & solo player Part of a dedicated RvR clan puts small effort into RvR activity Invests huge amount of time into it Currently the semi dedicated and the dedicated players share one playground. But because those players are so different especially in their mindset it leads to situations like this... So in my opinon instead of trying to get both grps into the same sandpit and trying to make the casual RvR player play like a dedicated or a dedicated RvR play like a casual why not create 2 sandpits? In the following i will focus on the semi dedicated /casual RvR side, because thats the grp I count myself to it. Maybe @rediii (when he has space and time) or someone else can contribute to the dedicated part. So before I start the actual suggestion lets define the reasons why I RvR only sometimes. More specifically what I dislike/like. What I like What I dislike · The battle · Having a good time with a bunch of firends · The grp size · That a screening fleet of 25+ player is mandatory for the attacking side · That dedicated RvR clans can dictate RvR goals because (see points above) · Requirment of diplomacy (related to screening) So what need to change to offer a more pleasant experience? Player number requirement has to change The way to enter the portbattle. Hostility missions (bonus change) Before I talked about 2 sandpits. So its important to understand that not all ports will be like the proposed changes (offer semi screening protection, hostility, reduced player numbers). During the conquest week ports cant change their status of being semi dedicated or dedicated Semi dedicated ports obey proposal above Dedicated ports have the Hardcore rule set (see this link) What makes a port semi or dedicated? This could be achieved by port investments, revenue over the last week. Furthermore I think that ports should get "micro investments". Micro investments are investments that can be fulfilled by a small player number in a short amount of time (within a week) that offer the player unique chances for mods / books etc. Those investments are a onetime thing. So that there will always be pressure to conquer new ports. And it would create a resource sink hole beside ship building. A micro investment mission could look like this: Deliever 2000 coal + 1000 Iron + 3000 oak logs and recieve a Gold chest ( It have to resources that are not produced by the port) A 4 star mission could look like: Deliever 10 Bull sharks + 20 Parrotfish + 2000 coal + 1000 Iron + 3000 oak logs and recieve 2 gold chests.
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