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  1. So my idear to get some usless time and usless battles (Tradership vs Warship) out of the game: Give players the option to let there stuff traveled by AI for some realis. Interceptable to make economic warfare possible again. Exchange all AI traders to those so u know when something is traveled: Someone needs and miss the stuff later... That also take new players into PVP send them to go for those traders. Those Players which want to make shure there stuff is ariving need to travel them by themself and escort them. That avoids booring fights where you can actualy just run away (Trader vs Warship) and you dont care about what happend in the battle just shoot some sails to make it more easy for ur Revenge fleet. The chaser will anyway get you if you dont board him. Prices around 1 Realis each whight each 10Km Something that around. And no delivery missions that way. Just recaurces Books and those stuff. Dont make it to expensiv Pro: No more boring time for all. Ecomomy boost Option for Players which dont have the time to travel materials to get good ships. Exchange of Stupid loot from AI traders for maybee realy usfull stuff. Economy Warfare when all Ai traders are exchanged that way realy an option. I mean if you hunt down all traders which go to a nation craftingport... they will heave a leak on Recaurces soon. Encurage Coast guard actions: It could be your trader or the trader of a clnamate. Contra: Players which just go for traders becaurse of easy wins and PVP marks will have less fun. Result: More real fights, more time we can spend on RVR/PVP. Ecomomic Warfare should not pay of with comatmedals i mean is it a real fight? be hornest. P.S.: those guys which scream no should think about why they scream no.
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