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Showing results for tags 'sail force'.
Prologue What I think is the intention of physic mods like "pirate rig refit", "spanish rig refit" and their elite counterparts is that the sailing profil of ships can be changed in some directions. More to the upwind or downwind part. Litte video for better understanding. What do the mods wrong: Looking at those numbers it becomes clear that some ships have a bigger advantge than other ships by manipulation the sail force. Those mods start to create uber-ships changing sailing profils from the yellow line to the violet one. The intention of those mods is reasonable and ok but not how its achived by manipulation the force. My proposal: Instead of force change mods every ship should come with 3 pre designed sailing profils. A upwind profil a default profil (current one) and a downwind profil. Those profils can be enabled by using a ship knowledge or mod. Example: yellow = default / red = upwind profil / blue = downwind profil ( ofc values are exaggerated for better visual understanding) When i equip the pirate rig refit I enable the red profil When I equip the spanish i enable the blue profil When i equip no such mods i get the yellow default profil Pros: Easy balancing no ridiculous effects still ship customization no manipulation of the fsailforce strength and therefore smaller ships dont mutate to tug boats solves the problem of slow ships in ow but fast ones in instance therefore reduces tagging annoyance Cons: Lot more work for devs crying meta freaks