Jump to content
Game-Labs Forum

Search the Community

Showing results for tags 'saboteur'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Naval Action
    • Naval Action Community and Support
    • Naval Action - National Wars and Piracy
    • Naval Action Gameplay Discussions
    • Naval Action - Other languages
    • Naval Action (Русский язык)
  • Age of Sail Historical Discussions
    • History
    • Shipyard
  • Ultimate General
    • Ultimate General: Civil War
    • Ultimate General: Gettysburg
    • Ultimate Admiral: Age of Sail
    • Ultimate Admiral: Dreadnoughts
    • Forum troubleshooting
  • Sea Legends
    • General Discussions
  • This land is my land
    • General discussions
  • Game-Labs Forum
  • SealClubbingClub's Topics
  • Pyrates and rovers's Literature & Media
  • Pyrates and rovers's Gameplay / Roleplay
  • Pyrates and rovers's History - ships, events, personae
  • Clan [GWC] Nederlands talig {Aanmelding}'s Topics
  • Polska Flota Kaperska's Rekrutacja
  • Polska Flota Kaperska's Historia - Polska na morzach
  • Chernomoriya's Topics
  • Unsolved mysteries in plain sight's Mysteries
  • Unsolved mysteries in plain sight's The Book of Rules
  • Congress of Vienna's Global
  • Congress of Vienna's EU
  • Congress of Vienna's Historical
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's The Dutch Empire
  • The Dutch Empire's Discord Server
  • ROVER - A treatise on proper raiding in NA developed by real events's The Rulebook
  • ROVER - A treatise on proper raiding in NA developed by real events's Tactics (methods)
  • Ship Auctions's Topics
  • Creative - Captains & Ships Logs's How to...
  • closed's Topics
  • Catalunya's Comença la llibertat !!
  • Port Battle History's Topics

Blogs

There are no results to display.

There are no results to display.

Calendars

  • Community Calendar
  • United States Continental Navy's Pearl Harbor Day

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. The game needs to provide tools to deal with saboteurs, alts and trolls alike. Ultimately expelling these players to face the consequences of their actions and expel them into Outlaw. (Potentially for a limited time.) There are two ways to get to an edict to expel a saboteur, provided he is clanless. Any clan leader (or diplomat) can file a National edict requesting exile of the saboteur. Any National can mark another player of the same Nation as a potential saboteur. Once the voting power of all players who marked the saboteur exceeds a majority, the edict is automatically filed. If the saboteur is in a Clan however, then the first step is addressing the clan leader. This can be handled out of game. Should the saboteur be expelled from the clan, he can then be charged through previous means. Otherwise the National RoE stance of the Nation against the Clan harboring the saboteur can be changed via a National edict. (Note that a Hostile stance will still not allow any attacks, it will only bar the offending Clan from entering National ports. Sympathizing Clans can subsequently override this with a Clan edict stating alliance.) Alternatively, the marking of potential saboteur can mount up and when it reaches the threshold the Clan holding the saboteur is notified (via in-game mail for example). Should a saboteur not be expelled from the Clan and a RoE stance of hostile against the harboring Clan proves to no effect, the remaining option is bringing the full offending Clan up for charges. In the National edict ballot the offending Clan (and potential sympathizers) still have the option to vote this down. So the filer of such a National edict better be sure of himself. The voting of the National edict itself is done in similar manner as the current voting for Alliances. Each player has the appropriate voting power (10 for Rear Admiral) and can assign it either to the “Yes” (Green) or the “No” (Red) side of things. After 1 week the votes are tallied and the edict is either comes into effect or is dropped. 1. Voting Power is explained in http://forum.game-labs.net/index.php?/topic/16218-voting-power-politics/ 2. National Edicts are discussed in http://forum.game-labs.net/index.php?/topic/15655-national-and-clan-edicts/
×
×
  • Create New...