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Showing results for tags 'rum'.
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In Mortimer and probably most capitals, the price of Rum is very high. This is because players place buy contracts for the rum that drops in the port, and then sell it for many times the buy price. This tactic is harmful to new players, as they end up paying nearly 300 reals per rum, or are forced to go without. Established players can craft their own rum, and often do, so it is only the new players that are being hurt by this. Yet, it is often the established players who are placing the buy contracts, looking to make a few reals at the expense of the new players of their own nation. I propose that buy contracts should not be able to be placed for rum.
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The NA rulebook as per the present day states that: - Rum can be used to revive crew lost during battle All good and despite the name involved the mechanic does away with logistics necessary to conduct naval operations. Now my suggestion comes towards a multinational approach, as in game multi nations. Items that could be included as crew revival should be: - Tea - Bourbon - Wine - Cider Pros: - local access in any nation to specific item even when rum is not available - nation fluff if player decides - a yank privateer might pack some bourbon, a french corsair will go with fine wine, a tea totaller like pagan must go with Tea. Cons: - ... not sure.
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Zombie crew during boarding
Guillaume de Longueheuse posted a question in Feature proposals and Gameplay Help Q&A
Hello guys, Sorry for the "zombie" title, but recently, I observe a strange thing from my point of view, in the game. During a boarding, against a player, he was able to "repair", to treat some of his crew, probably with the consumable rum. Happenend two time, in two differents fight. How the guy is able to do that? Thanks for your time