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Showing results for tags 'rogue'.
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While I'm ordinarily a simple potions professor....I feel like something needs to change in the ability to make ports FFA with little to no consequence. So I present a fairly simple solution. Make opening a port FFA cost the same as putting a timer on the port. Presumably a FFA port will get more traffic and more tax revenue to supplement the costs. In reality they are just being opened by Rogue/Disgruntled clans to cause disharmony within the nation. Case and point - The gulf by Vera Cruz. Not 1, but 5 ports owned by a different clan than the clan that actual owns and pays for the region with zero ability to change this. A clan should not have the ability to hold others hostage in this fashion with zero cost. A better ability would that the owner of the region has to approve all timer/port entry options, but that might be too elaborate of a change. If a clan wants to go rogue or be dicks, fine....but they shouldn't be able to do it for free while the owner of the region shoulders the burden of paying for it. Thoughts?
Let the transgressors be judged by a jury of their peers... (Those two guys came at us the first night; we cited the ceasefire, and we parted ways peacefully. The second night they came at my LGV again, truly intent on hacking Dutch shipping....) Quoi qu'il en soit, ce ne sera pas ces deux insignifiants qui me feront haïr la France. Je ne le puis simplement pas. Seulement, ça aide pas à convaincre mes compatriotes...