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Showing results for tags 'rigging'.
I'm a 20-year-old who has been fascinated with maritime history for over a decade. I love this game! Nevertheless, here are some suggestions to make the game more realistic. Suggestions for Endymion: Redesign her rigging and sails: Lead the tack of the innermost jib(Foretopmast staysail) to the Bowsprit cap (not to where the spritsail yard is). Lead the tack of the middle jib(jib) to the end of the jibboom( not to the cap of the bowsprit), and the head of the sail to the foretopmast crosstrees (not the topgallant) and make this the largest of the jibs. Add flying-j
I love the modeling of the rigging in this game. I have never seen anything else come as close to NA in terms of realistic rigging. That said, there are two major types of lines that are missing from the ships: braces and sheets. Braces run from the tip of a yard (the "yardarm") to a different mast. They are used to control the rotation of the yards. Sheets run to the tip of the boom of a fore-and-aft sail, and are used to control how far out the boom can swing. These lines seem especially relevant given that these are what the player is controlling when the player presses Q, E, Z,