Search the Community
Showing results for tags 'repair'.
Hello. Last night I was in Battle With a few pirates. I feelt I had the upperhand. Then a sail repair bug kicked in. yes I had over 100 Rigrepairs on my ship. I hit repair sail, and the sail made its flipp whatever that is. The cooldown was activated and crew went of to the repair. The usuall time they stay in repair also was ok. But my sail HP % never changed from 56%. I have seen this before 1 or 2 times, thinking I did somethin wrong. What would that be? I lost the Battle to two fairly inexperiensed players, but unable to turn and move much in a Bucanture wich already dont are so good at i
Hi captains, i just read the thread about multi durable ships. That brought me to the idea, that we could get the ability to recover ships that sunk or are still sinking. It is always frustrating if you lose a ship that costs a lot. It was frusttrating for me, regardless that i had only tier 6/7 ships so far. I loved my heavy rattlesnake... :-( If we slow down the sinking (what is realistic) we could recover a sinking ship, if we fix it to another ship or two. We could than tow it somewhere or fix some leaks and remove water. At shallow water we could even recover a completly
Hi captains, me again with another suggestion. Currently the hull repairs are much more expensive than the really cheap (to cheap) repairs at the habours. For me the hull repairs are something you would need to make temporary combat damage repair (CDR). To balance the running costs of ships more to a steady cost instead to, if i have to use hull repairs i lose money, i would make both repair methods completly different. 1. Hull repairs get way cheaper. They no longer repair the ship with the same performance. Every damage you repair only gains 30% of its original strength back. You c