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Found 1 result

  1. I must admit I've tested it with a St. Pavel. Did a battle with it, actually two because in the first battle I managed not to get damaged at all. Ended up with 11062 worth of damage, so I sailed back in the port. It was going to charge a whopping $9200 for repairs! Luckily there is also lots of cheap Repair Kit Small for just $750/p. So I popped 2 of those, bringing the repair cost to $2304. So that saved a good $5396. It works even better against the Ranked Repair Kits, which were on sale for just $14322. I popped another Repair Kit Small for good measure, but that only brought the cost down to $1953. Going through the numbers it showed that as long as I have 3 or more sides damaged it is cheaper to use normal Repair Kits as opposed to Port repair. There is probably also some sweet spot against Ranged Repair Kits which I haven't figured out yet. Thus the description of Repair Kits is actually wrong: A Repair Kit Small repairs up to 500 per side and up to 500 sails. At the end it is cheaper to repair at sea, instead of in port. Ah, but hold on! This doesn't work out for smaller ships. Both Ranked Repair Kits and Port repair is priced differently and your sweet spot lies somewhere else. Might even be in Port. I can only conclude this is totally against the intent of making SOLs more expensive to sail as opposed to small ships. Hence, I call bug! Moving on, it is nearly impossible to undercut the AI producing Repair Kit Small. Crafting it from directly bought resources from AI costs $780. http://forum.game-labs.net/index.php?/topic/15480-the-definitive-pricing-guide/ To craft it up from produced resources under $750 you need to use a labor cost of $26/h. https://docs.google.com/spreadsheets/d/1VIzDMmnXiq59XBjVmlIvntCm2RTcoypymowm4Qh7S4A/edit#gid=1677047542 Hence I don't see anybody selling Repair Kits yet. Proposed change is to reduce the AI production of Repair Kit Small. - In Regional Ports and Free Ports to 10% of current value. - In other ports (except Capital) to 1% of current value. (Maybe nerf even more.) That way PvP in low pop areas and around Capitals remains cheap, but once shit hits the fan hard price should go up. Crafters would start to need crafting up Repair Kits and/or traders should start sailing Kits in from Capital.
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