Search the Community
Showing results for tags 'redemption'.
-
[PvP Global] Bensalem Status to change The Church of the Poison Mind is opening its doors and offering Sanctuary to any lost souls looking for redemption. The Church will change the Town ENTRY rights to free for all and reduce the tax rate to just 4%. The Church will empower via a divine right [ELITE] to assist PORT entry. Her Special Operations sister clan [ELAN] will also help with GB interdiction issues if arise. For redemption, sanctuary and confession the cult will ask for a small fee of 1x trade in our port. That is all… The Church wants Bensalem to be a main trading hub for the WEST side of the Caribbean to balance La Navasse in the EAST. If you need to speak to a higher power and take to confession we are here, Norfolk nChance [ELITE]
-
- 5
-
-
- pray
- redemption
-
(and 1 more)
Tagged with:
-
While there was (and should be again) an easy way to become a Pirate, attack a Friendly / Allied, it should be hard to get back to being a National. Although an "easy" goal to reach could be simply signing up in low population Nations. When the Nation puts up an edict with a payout to hire Privateers, then that can be a step to bring in Pirates (based on National player preference). We could also add a goal which allows you to sail into the Capital and ask for a pardon. Provided you have not attacked that Nation ships for a while. (Each BR means an hour cooldown for a pardon, up until a max of 360 hours.) It would be relatively hard to get into a big Nation as the sea would be filled with its easy targets. Finally you could go for the real power goal and try and try bring in a Clan, your Clan. Convince National Clans to become Allies with you until it reaches a Voting Power of 30% (let the game assume that the rest will vote 50%/50%), then allow a National Clan Leader (or Diplomat) file an edict for accepting your Clan as Vassal. Meanwhile your Clan will also pass an edict for Vassal (implying also Alliance). At that point the circle is complete, you can see other players flowing around you in the story. But with the important point: you are in charge of how you perceive those players. Not the game, not anybody else (unless you choose so (more to follow)).