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Found 5 results

  1. Hi. We are many who think that Naval Action would be a better game if it were more realistic. These are some proposals to achieve it. (This is a 2º version (I have eliminated the suggestions that many people did not like. I think that now this suggestion can be successful.)) 1.PvP battles should close later. It is not realistic that for seconds or minutes you can not participate in a battle between players. 2.Realistic economy: supply and demand. Players must have more prominence, or trade becomes boring. 3.Repairs: instead of having a timer to be able to repair again, it coul
  2. Introduction I'm sure there have probably been posts on this, however I will give some more inspiration to this topic. I strongly suggest that this is done before release, since if this game gets media attention and high attention on YouTube (which it probably will) this would be a great feature. I suggest having visual crew on decks with each crew member performing actions according to their rank. After playing "Napoleon: Total War" and viewing the sea combat there I was inspired to post this. NOTE: I do not want this game to copy said game or any other. This game compared to oth
  3. Hi there. I would like to suggest the implementation of a feature that adds a bit of content to manual sailing, the ability to manually select which sails you set. For example, say you want to sail the Lynx as a fore and aft schooner and not set the square topsail. This would allow the boat to sail closer to the wind. Without the square topsail set however, this could affect the boat's sail balance which would cause the helm to tend to drift to a direction. SO, the sails you set would affect sail balance and the user (if he or she decides to select sails to set manually) would need
  4. Hello! This is my first post on here, but I would like to see something that I don't see or maybe I just dont notice much in similar era games. Maybe you could include realistic ship plans such as real ship builders used "back in the day." It would be a cool feature to see, included with a list of materials required to complete the ship depicticted in said plans. As you gather, harvest, purchase or however it's going to work the materials, you could have highlights on the plan or something or maybe just a simple " **% Completed" at the top. For people who have never seen or learned to read a
  5. Hi there! I have decided to post regarding some of the sailing dynamics in Naval action. Please note that my suggestion is only for in battle sailing. As a tall ship sailor in real life, I am really excited about Naval Action overall. I have been playing for just over a week now and really enjoy the game. One area that I noticed right after being in my first battle was the sailing dynamics of the ships. Yes, they are quite realistic for a video game however I see an area which should be improved, square sails. Currently, you are able to sail very close to the wind with the square sail
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