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Showing results for tags 'realistic ballistics'.
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It seems this has already been suggested, my apologies. I leave my work here anyway From the Steam description of Naval Action, I quote "Realistic ballistics and cannon performance of the period. Every cannonball is tracked in the air and after it hits the target. One shot can hit the stern, damage the rudder, then hit the cannon carriage, injure crew, ricochet from the floor and hit the opposite side." So, I ask that we might see some ballistics improvement. My suggestion here is a relatively simple one compared to the changes that must eventually come. As Slim McSauce reminded me, boarding needs an immediate overhaul/complete rework, but I feel this suggestion is small and quick enough to warrant its own topic, separate from the massive boarding suggestion to come. I would like to see boarding parties give a better target for grape shot than they already do. For instance, one captain runs up his boarding prep. As it runs above 50, his crew becomes more vulnerable to grape from enemy ships (assuming they have the shot - they must have a clear shot through bulwark or directly onto spar deck.) I would like this to have a more profound effect than it does at the moment. This change might lead to a number of positives. First (and foremost,) this suggestion brings another element of realism to the game and works toward fulfilling the promise the devs have made us. Upon studying the engagement between Speedy and El Gamo, the importance of this feature becomes quite obvious. Under Thomas Cochrane, Speedy would sheer away from El Gamo as boarding parties massed on the xebec's deck to shred them with her cannons, until Cochrane saw fit to board and carried the day (the odds being originally 5 to 1 against Speedy and her crew.) Secondly, there is another way for skillful SoL captains to outmaneuver sterncamping frigates. In order for the frigates to take advantage of their work, they must brave a period of vulnerability for their crews, and the SoL has one last opportunity to save themselves. Not overpowered at all, very counterable, just gives the SoL another route. Boarding parties massed on the deck of Surprise Tasty for cannons loaded with grape!