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Showing results for tags 'ramming'.
I know simulating collision damage was tried and failed, but with our current unrealistic boarding capabilities or sometimes lack of (determined defender), perhaps it’s time to relook at some options. First, I don’t know if it is always possible for the game to determine who rammed who. I also don’t if the game can determine the speed of the collision. But... Here are some options: Damage and leaks to both parties, the lighter ship sustains worse damage. Possible immediate rigging shock as well. But even more important and perhaps easier to implement. A use for the BRACE CO
Denmark-Norge attackd Oranjestad last evning server time there was one MOD there who didnt care. We was rammed by herminator soo swedes could hit us easier, also his friends participated on this. and he also uses his cutters to take space in the battle. We at RNoN calling out this as griefing. Some pictures/proof of this happenings. First picture is showin that herminator is ramming me he also rammed other players of our clan. http://images.akamai.steamusercontent.com/ugc/288602101464780109/1029FD975B8F77EF901321D13361AAA1DCA4FDE6/ This pictures shows that they are takin in cutters