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Found 7 results

  1. I know simulating collision damage was tried and failed, but with our current unrealistic boarding capabilities or sometimes lack of (determined defender), perhaps it’s time to relook at some options. First, I don’t know if it is always possible for the game to determine who rammed who. I also don’t if the game can determine the speed of the collision. But... Here are some options: Damage and leaks to both parties, the lighter ship sustains worse damage. Possible immediate rigging shock as well. But even more important and perhaps easier to implement. A use for the BRACE COMMAND. If there is a strong enough collision and your crew is not braced you receive significant crew damage and go in to crew shock.
  2. A ram was a weapon carried by varied types of ships, dating back to antiquity. The weapon comprised an underwater prolongation of the bow of the ship to form an armored beak, usually between six and 12 feet (2–4 m) in length. This would be driven into the hull of an enemy ship in order to puncture it and thus sink, or at least disable, the ship. Ramming "disappeared" as a naval battle tactic in the Age of Sail because, precision maneuvering (heading, turning, acceleration) was lost when propulsion changed from galleries of rowers to wind-powered sail. Reverse movement was impossible under sail and the ramming ship could not easily disengage from a sinking victim. Conversion to sail power was accompanied by advances in cannon metallurgy and technology. When rams were discarded as a weapon, hull design and construction changed to maximize the benefit of sail, to lift cannon higher, and to provide storage for powder and ball. The placement of cannons along the ships' broadside altered the chosen axis of attack. A naval force or ship wanted the enemy bow-on and facing the force/ship's own broadside. When steam replaced sail propulsion, ramming was added back to the tactical repertoire. So yes ramming was "virtually" removed from naval combat for some time but, the tactic's were still used by pirates. The Brigantine, a form of Brig was used during the early 18th century, the Brigantine represented a compromise between the more powerful classes of ship, such as the frigate and Man O' War, and the faster, but less well-armed schooner and gunboat. A Brigantine bore two masts, and was capable of fielding, on average, twenty-four guns over a single gun deck and the main deck; on top of this, they were fitted with a naval ram. In battle, Brigantine's typically alternated between delivering broadsides and ramming. They could move faster than most ships but could be easily checked by fire barrels. So what am I asking? Id like to see ramming implemented into Naval Action. How would this work? 1. A Brigantine or Brig like ship would be added to the game. 2. Game mechanics for ramming would have to be implemented as well. This would include what damage would be sustained when hit by a ramming ship at a given speed and angle. Who gets the ship? The ships would be readily available for the pirates to build and requiring a blueprint for other nations. Applying ramming to other ships? Ramming could be applied to other ships through refits ( adding a visible ram to the front of your ship ) or permanent upgrades ( ram penetration mod, speed mod, etc ). Why ramming wouldn't be OP? 1. Depending on the angle ( anything less then a T bone does less damage ) if the ramming ship dose not finish you off he is at great risk of stopping / slowing down enough to be boarded or shot at. 2. You can move / angle yourself so that you do not get rammed Ramming points of interest? 1. A T bone would cause a loss of side armor, hull / crew, and put the ship in shock if hit at a high enough speed. 2. A hit to the stern would cause a loss of stern armor and hull / crew. 3. A hit to the bow would cause a loss of stern armor and hull / crew. Please give me your feedback and help me continue to research the application of ramming in the 18th century. Also you should help me make ramming a thing in Naval Action so we can see ships split in half. WASAAAAAAAAA!!!
  3. Denmark-Norge attackd Oranjestad last evning server time there was one MOD there who didnt care. We was rammed by herminator soo swedes could hit us easier, also his friends participated on this. and he also uses his cutters to take space in the battle. We at RNoN calling out this as griefing. Some pictures/proof of this happenings. First picture is showin that herminator is ramming me he also rammed other players of our clan. http://images.akamai.steamusercontent.com/ugc/288602101464780109/1029FD975B8F77EF901321D13361AAA1DCA4FDE6/ This pictures shows that they are takin in cutters to use space http://imgur.com/WUdZTc9 http://images.akamai.steamusercontent.com/ugc/288602101465088922/EE50F7960AA343BECF7E46CFE1D41634B1FEA90E/ Best regards Cpt.Birdy RNoN Royal Norwegian Navy representative
  4. I managed to do this randomly last night as a cutter versus an AI pirate cutter. It suddenly flipped violently as I was trying to ram and slow it down for capture. But... I had barely touched it up to this point, and the game didn't rewards me anything for "killing" the ship and ending the battle? Shouldn't the game reward the last player hitting the ship in an edge case like this? Seems... well it seems like the game is punishing you for not sinking it with cannons, instead of a very lucky ram. Thoughts?
  5. My favourite tactic against light vessels like cutters is ramming them, and then turning them upside down But is this realistic? Would you really be able to ram ships, then grind your way onto their stern, and then tip them over? And even if it is realistic, is it fair? I have rammed countless people now, and it seems they find it unfair, sinking their ship just by ramming them. Is this supposed to change? maybe damage models for ramming, like breaking through the targets side or something, but not starting a ship-sumo-war. Jasper PS: I tried to place the photo in the post, but i kept getting: "you are not allowed to use that image extension on this community." So I placed it in the attached files. But now it is really small so if you want to see it bigger go to the imgur page: http://imgur.com/MChFXve
  6. Hello all, first post. I just had a game where, after an intense battle between my NavyBrig and another ship of the same type, we had a collision. I intentionally rammed him, as a last effort to provoke damage and sink him. Problem is that I didn't think to survive since my ship was battered and damaged while his had almost full frontal armor. Now, how does RAM mechanics work ? Since we both had the same ship, and he had more armor than me, shouldn't he survive the crash and I sink ? Why did this happen ? Thank you in advance,
  7. I was in my Santissima last night in a PVP game with just a couple of SOL the rest being frigs and lighter ships. Captain Chromey was my counterpart on the opposite team and it looked to being a nice balanced knife edge fight. However one of the brig players (Captain Black Harwood?) from the opposite team rammed three of our ships including my Santi, I had to use a repair or sail the entire game without my bowsprit and also had to switch to repair mode to control some leaks. Later in the same game a surprise rammed my ship and 'remained in a ramming full sail position' which prevented me from turning which in turn prevented me from turning my stern away from enemy ships who badly raked me. My questions are these. Should a brig of any tonnage survive 3 full speed rams against larger ships and actually cause a leak on the Santissima ? Is a ram to prevent a ship manouvring a valid realistic tactic ? atm we have no after match effect so sink or swim we have no bad effects from suicidal manouvres. I hope that losing your ship and crew/officers is something to be avoided at all costs in the final release game.
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