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Showing results for tags 'ramming'.
I know simulating collision damage was tried and failed, but with our current unrealistic boarding capabilities or sometimes lack of (determined defender), perhaps it’s time to relook at some options. First, I don’t know if it is always possible for the game to determine who rammed who. I also don’t if the game can determine the speed of the collision. But... Here are some options: Damage and leaks to both parties, the lighter ship sustains worse damage. Possible immediate rigging shock as well. But even more important and perhaps easier to implement. A use for the BRACE CO
A ram was a weapon carried by varied types of ships, dating back to antiquity. The weapon comprised an underwater prolongation of the bow of the ship to form an armored beak, usually between six and 12 feet (2–4 m) in length. This would be driven into the hull of an enemy ship in order to puncture it and thus sink, or at least disable, the ship. Ramming "disappeared" as a naval battle tactic in the Age of Sail because, precision maneuvering (heading, turning, acceleration) was lost when propulsion changed from galleries of rowers to wind-powered sail. Reverse movement was impossible under
Denmark-Norge attackd Oranjestad last evning server time there was one MOD there who didnt care. We was rammed by herminator soo swedes could hit us easier, also his friends participated on this. and he also uses his cutters to take space in the battle. We at RNoN calling out this as griefing. Some pictures/proof of this happenings. First picture is showin that herminator is ramming me he also rammed other players of our clan. http://images.akamai.steamusercontent.com/ugc/288602101464780109/1029FD975B8F77EF901321D13361AAA1DCA4FDE6/ This pictures shows that they are takin in cutters