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Showing results for tags 'quality'.
I'm putting this suggestion here in hope it will get a Developer's attention. I can't stress this enough; I and numerous L-50 crafters in our Clan all feel strongly that WE need to be able to craft higher quality purple and gold ships, please consider taking the drop-by-chance out of the mix or increase it. I suggest a recipe of an extra "something" will give the crafter important satisfaction to making a special ship. Maybe a specialized additional permit from Admiralty stating "This is to be applied to one exceptional quality ship" (purple) and a more expensive permit for Gold quality.
As new patch is coming soon, all that I write might be obsolete, but... At some point we had a talk that everyone wants to sail exceptional ship, have exceptional upgrades, none wants to use greens or blues, etc. Players are ready to invest more time to directly get exceptional than buy Master Crafted. I think we forgot one pretty important thing here. Many of us had already plenty of money to buy and craft what we wanted. What if we had been just starting to play the game, would we have 10 million to buy exceptional Marines? 500k to buy Exceptional Hammocks for our Basic Cutter? Lesser qualities were leveling gear, just like in every mmorpg. Blue Marines were really good already and price was maybe 1% from Gold Marines. Now you either have an upgrade or you dont. So gear difference between new players, casuals, casual+, HC and the rest is way bigger than it was when we actually had leveling gear -> Quality levels. I believe quality levels were ok, it is just that game had reach the point where most were already able to buy exceptional ones. To be honest, I actually knew plenty of people who were not able to exceptionally upgrade their ship. Some/Most may have had enough money to craft/buy regulars, but permanents were too big investment for many. Quality system for upgrades was probably better than the current system. When crafting level 50 was needed to craft exceptional upgrades, I think crafting was in better balance, it had higher impact, reasons to have it. Combat oriented players, who were still leveling their rank, they were able to buy exceptional upgrades eventually. If they collected materials, often crafters did not ask that much and clan crafters asked nothing. Lesser quality upgrades were often sold by players, you got those as a reward from mission, sometimes. These were cheap and players who could not afford exceptionals bought these. Someone has good reasons why the old system was not better than the one we have now? If there are none, I am going to recommend that we return quality system for upgrades.
I have no idea if this has been posted before but I thought about a sort of refitting feature where say you craft a fir basic 3rd rate and you want an exceptional oak 3rd rate in the future but dont have the level to craft it at exceptional level or you just accidentally craft the ship in a different wood type, you could par say upgrade your fir basic 3rd rate with either a set price and resource cost to do the upgrade aswell as have full dura for it to be possible aswell as the crafting level to apply the upgrades if you want to increase the quality. Thoughts would be nice on this though.