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I want to apologize in advance for my poor english. Is not my native language but i will do my best. Short introduction: I have one account in the pvp server and one account in the pve server , however 99.9% of the time i play only in the pvp server. The reason behind this is simple. The pve server lacks features and the exciting around the factor we all see in the pvp server. The risk vs reward factor. So i decided to compile 3 simple ideas that could make the pve server a great game. 1- Let's add port battles to the pve server however with different mechanics. In the pve server it would be the faction king ( AI or the devs or it could be the players voting during the week ) that would pick one port per week for each nation to try to capture. Every port battle would always happen at the weekend in a specific hour and would be open for battle for 1 minute. Now what would make this more interesting to the players? To be guaranteed to always have a big battle. To capture or defend a port can be great of course but the idea behind this is to give all players once per week the fun to be part of a big battle if they wish. So how could make it work? Details: - Every port battle would have 20 vs 20 ships battle. - Doens't matter how many players are in each side. The game will always respawn AI ships in the beginning after the first minute so both teams start the battle with a similar BR and 20 ships in each team. - And if a port battle is not between a faction and neutral port but between two factions if there are players in both teams of course it will have pvp but only inside the port battle , not in the OW. 2- Let's add solo and open to all patrol zones where pvp is allowed. Simple as that. There are no pvp in the OW of course but that doens't mean that players are not interested to participate in some pvp engagements just for fun and to win good prizes. 3- Note: This last idea is being updated based on the players feedback in a search to bring a system balanced and fun to all. Let's bring AI agression to the game in a balance manner. So i propose this simple mechanic: - 3 different situations : home waters; open sea ; enemy waters. - In home waters ( 30k range or less from each friendy port ) the player can't be attacked by AI. - In open sea the player can only be attacked by pirates AI. - In enemy waters ( 30k range or less from each enemy port ) the players will always be attacked by that faction AI ships. - Ai ships and fleets will always take into consideration the BR difference to decide if attacks or not the player. - Friendly AI ships near your ship will always join the battle. This will bring more tactical decisions and bigger battles (more fun) to the player when sailing in enemy waters. With this i hope to achieve 3 things. - To give a relax game experience for all the players that wish to play around the home waters. - To give the player some exciting when sailing in the OW but not much. - To give those delivery missions in enemy water or if the player just want to trade in enemy waters a high risk x high reward situation that would bring a fun and exciting gameplay to the players. In conclusion, 3 simple ideas , that i think are easy to implement and i believe that would make the experience in playing the pve server great and amazing fun to all. So i ask the devs and the other members in the forum to share your thoughts about this.
When i happened upon Naval Action, I was ecstatic, I love age of sail games and all of the fun from bringing a full broadside of guns to bear to going toe to toe on deck of boarding to hammering/getting hammered by a city port or fort, when i joined i loved all of it, the beauty, the semi realism, the semi true sailing, and all that. now that being said the pvp is a little over kill, its great and all but really annoying when people just camp outside the capital for new players just to get their pvp marks and getting those marks gives them an almost unbreakable edge over anyone without. so here are some suggestions that might make all happy and would be willing to actually discuss things in farther if warranted. 1. first off to the pvp thing, make it so if you are in the capital port (Charleston for US) that you get capital class ships to protect you (I.E. 3 - 1 st rates depending on strength of enemy). everywhere else, unless you are tagged by a capital ship you only get up to a 4th rate and it matches the strength of the attacking ship. 2. now adding to the historical aspect that would really put a fun twist to the game and give you a little more national pride. Players can only CRAFT ships of their country (US gets the Connie and other US based ships) and ai fleets will only spawn with their nations ships (spain wouldn't spawn with a connie) and by ships of their country i mean the country that originally built the ship. - note give ALL nations a baseline ships for example: 7th rate - Cutter, sloops 6th rate - brig, schooner 5th rate - frigate 4th rate through 1st rate - ships of the line now the 4th rate would have about 50 guns with a crew of about 400(max) 3rd rate would have around 74 guns or less with a crew around 650(max) 2nd rate would have around 80 - 90 guns with crew around 800(max) 1st rate would have about 100 guns with crew of around 1000(max) from there you add in your l'oceans, essexs, and all the other ships/ ship types would be nation dependent. 3. PVP marks, #2 would factor heavily into this category, your pvp marks instead of giving game breaking upgrades instead, give out notes for ships of different nations but instead of making it 15 marks make it harder to get certain ships for example: 7th rate - 10 marks 6th rate - 15 - 20 marks 5th rate - 40 - 50 marks 4th - 50 - 75 marks 3rd - 75 - 100 marks 2nd - 100 - 125 marks 1st - 150 marks but on the side note make it so these notes could not be used to craft one out White oak, teak, or live oak. 4. Both of those now would make this possible and give the ability to capture 4 - 1st rates again because you would have to try to capture other nations ships from AI but make the AI fleets to spawn in out of really crappy material so that capturing them isnt necessarily a big win. Overall I feel this would help greatly in bringing your game population back up, adding new players because there isn't so much seal clubbing but you can get respectable pvp action outside of the capital harbours. it would also give a new feel to the game because Port battles would have to be won by the skill of the nation using their ships or stolen ships and you would have to plan around your nations strengths. now it would be easy to navigate around this feat simply by having multiple alts in different nations, but to counter it and make it a little more challenging and rare to see a quality 1st rate or 2nd rate (instead of 50 WO/LO or similar in a port battle) make them a little more difficult to craft something of that caliber like i said this is observations that i have seen while playing and i feel that all the player base would enjoy these updates and would bring your population up greatly as well, and like i said if you would like to discuss this more, i would be happy to in teamspeak or discord or just through email, and anything i could do to help this i would