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Can we get rid of the standard crew space trim on OW AI? What's the purpose of it anyways? Do we really need this restriction when it is so easy to build ships by the dozen each day with exactly the woods you desire? I would actually really like how the special trims are exclusive to AI ships to make capturing and using AI a bit more interesting but the standard crew space is somewhat off-putting. Can we have all wood combinations possible for OW AI ships? This would increase OW content a bit, since you could then find truly unique and rare ships. Hunting AI with the goal to find those ships seems like very easily implemented PvE OW content. Maybe some AI refits could use a very minor buff aswell, so they're equal to the crafting trims but more unique and specific. The complete randomness of frame/planking/trim would balance the trims enough through scarcity / rarity alone. First you have to find a proper combination of woods, then a good trim with it and ideally additional slots. @admin
Cetric de Cornusiac posted a topic in SuggestionsSo I read yesterday here "PvE (peace server) is boring/stupid". Which it isn't, when you are inside and know by own experience. One of the factors assuring this has ceased to exist with the big patch. Fleets are no longer 1+24 size (large or medium ships), now maximum we observe is 1+10. Fun as seen in attached images. The French Faction on PvE hereby asks devs to bring back the superlarge fleets (all others are fine) as they served so well for clans going out on the hunt together. They were inviting independents like me to participate. Now no more, as 11 is just enough to serve the clan members exclusively. I am confident the situation is similar in other nations on PvE and you from those other PvE Peace server nations are invited to express your feelings here, too, if you want 25 ship fleets back in OW. -- Le Nerval and others also want to use other means to contact devs about this, but I think a forum suggestion post is the best way.
We almost never talk about this, do we? I wonder why we only whisper about it in remote recesses or giggle with guilty pleasure privately? I have an insane impulse to do a write-up on afk fishing. It would amuse me to do it with a serious face. Is there even interest in such a guide, or does EVERYONE already do it routinely?
Why good pve content is needed? To have something to do while the game has low numbers (holidays, before and after maintenance, at night...). When there are no players, content in NA is not enough. For cater all those players with little time either those who only want to see a beatiful ship of the age of sail into action (historians, modelers...) Because a sandbox/mm game needs to offer a bit of everything to keep their players interested in the long term. What pve content do I propose? -Challenges from the tutorial: move them also to the missions tab. -Exploration: get rewarded by visiting ports and discovering places like guacata, salamanca, lake maracaibo, the bay of cartagena, secret island... -Trading: every port should spawn random ressources/missions/... so it will promote moving around looking for opportunities. -Sealed bottles: improve their rewards. Not worth at the moment. -A new feature: the lookout. Activated with a button like fishing, the lookout will look for events in the open world (a shoal of fish, a fire at the horizon, a strange ship, a wreck, a ship beached in the coast...) -Epic individual ships: same as epic events but only spawn one ship. -Fleet convoys of indiamans: scorted by some warships, capturing them will give a good amount of already crafted materials to build your favorite ships. -Crafting: some slice bars is a boring activity. Building a ship could be far more interesting and visually appealing. Discuss. Fixes: Fleet variety: We still dont see ships like bucentaure, ocean, rattle, niagara, hermione, wasa in the fleet composition of missions and ow fleets. AI of npc ships: they beached themselves quite easily.