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Showing results for tags 'prize'.
The following gazette is intent on publishing selected "prize court" cases pertaining "la guerre de course" as per French maritime tradition. The issues will be published without regularity, but can increase or decrease in number due to the cases sent to the gazette. When you like what you read than please give a like and participate "in character" with your replies via pm. Otherwise I would kindly request the moderators to hide all answers to keep the topic in role-play fashion and 100% clean of troll/flame posts. In case you want to give feedback pls use the pm function as well.
I would like to see more battle options for when ships are successfully boarded. All dependant on a suitable amount of crew available to carry out the task, condition of the ship captured and physically reducing your current battle crew appropriately. Scuttle You remove boarding party and prisoners and sink the enemy ship with a ball through the hull. Full damage xp as if sunk with cannon fire and possible future gain from prisoners. Head bounty etc. Secure Prize An absolute minimum number of your crew on the prize to guard the subdued crew. No crew available for fighting or sailing duties. Probably basic repair to remain afloat. (In effect what we have now) Secure and sail prize away Larger prize crew, large enough to man the sails and guard prisoners. You give the prize crew a heading to sail away from battle on. Your national flag flies over the captured ships flag as ai sail to the horizon while you continue the fight and probably guard your prize as it escapes. When prize reaches a reasonable distance from the fight a message "Prize has escaped" pops up and you can disengage knowing you have done enough to gain the prize even though enemy ships are still present. Secure and man for combat. Only if captured ship has a minimum of damage(20% ?). You decide to add the prize to the combat group as an ai. you have to be able to crew it sufficiently to keep a fighting crew both on your own and the captured vessel. It acts as a hired combat vessel. Secure and exchange. You decide to move your entire crew into the new ship and leave a prize crew behind on your own.(What we have now if you 'X' capture during battle). You choose one of the above options for the ship you are moving from. *Scuttle, Secure Prize, Secure and Sail prize away, or Secure and man for combat(Your own ship becomes the ai). * Why would you scuttle and exchange I hear you ask. If your own ship was unable to survive but transferring your crew officers etc into a less damaged ship to continue the fight or flee, whilst guaranteeing the enemy could not capture your own ship. this is why you might contemplate the scuttle order.