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Found 18 results

  1. Is there any plan to make some DLC 7th or 6th?
  2. Would be nice if we could use stern guns on the privateer, even 4 lb cannons the gun ports are already on the model
  3. You know our pirates have nothing special about them in the game and they are just another nation. I thought wouldn't it be better to rename this ship since all can use it to Privateer Frigate? Than you can do this with other ships that you make refits for. Like the Le Gros Ventre Refit could be Caller Privateer Le Gros Ventre. This giving the ships more of a reason why they are modified version of the main ship. I just never could see the blueish Pirate Frigate really being a Pirate ship. It seems more a role you find a Privateer using it for. Than again what i
  4. OUTLINE Pirates should be unique I think everyone agrees on that. Basic vision of pirate nation is that pirates have no ships of the line, don’t conquer the land etc etc. However there are players who want to be pirates, but still experience SOL gameplay. For this to work Pirates needs to have such a mechanic that does not put them into disadvantage. Right now Pirates are a nation and must survive by nation means – expend their territories and protect their land and because of such must build SOLs and take part in conquest. Below is proposed detailed, simple to comprehend Pirate State
  5. I'm looking for captains who enjoy the smaller ships in the game to join me and my mates. Since we enjoy sailing the smaller ships the most and low maintaining / upgrading cost making them even more attractive after the wipe, we will primarily be sailing 6th and 7th rates. We also plan on having ship and cannon production as well as a clan warehouse. New players are very welcome and we are willing to help wherever we can. The server will be PvP Global and we will only engage in PvE when no PvP is available. The nation of our choosing was initially pirates ( since we plan on raiding trader
  6. Is there any relation between what AI traders are carrying and the ports they are near? If not, @admin, there should be. AI traders seem to mainly be making short hauls. It would make sense if they were carrying goods consumed or produced at the nearby ports. I apologize if this is already in game and I just haven't noticed it.
  7. This might only work in conjunction with a reputation system, but what if players could craft and trade Letters of Marque. They would temporarily assign the creating nation's flag (with its restrictions on who is an enemy) to the player holding the letter. There are a few options how this might be interesting: 1. Only Nats could make them and only Pirates could get them. 2. Or since alliances are being "turned off" perhaps one Nation could give it to another Nation's player. They would not be free to make and presumably whoever accepts the letter will want some sort of payment a
  8. HMS Halifax (formerly the Nova Soctia Packet) HMS Halifax began life as the Nova Scotia Packet, built by a group of Halifax-based merchants to establish a regular maritime mail and passenger service between Halifax, Nova Scotia, and Boston, Massachusetts. In July 1768 she was commissioned by Admiral Hood to carry dispatches to England. Hood also recommended that the vessel be purchased into service with the Royal Navy, the vessel duly being taken onto strength and refitted in Portsmouth. After its return to North America in January of 1769, Halifax captured the schooner Libert
  9. Privateer Ships by Fredrik Henrik af Chapman Index 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13.
  10. NATION INFLUENCE MECHANICS Balancing the Conquest Hi Devs, First of all I would like to congratulate you on the astonishing achievement you have done so far! We have dreamed of this game, open world, naval battles and the era… Thank you! Your game is truly amazing! Please forgive me for the comments below as I’m not telling you how to make your game. But we are your players. We are here, playing and testing the unfinished game because we care. We want to help you to shape it in the perfect game blockbuster on par with those titles out there that have millions of player base.
  11. Context: Privateers were historically contracted (carrying a Letter of Marque) by a Nation to pursue and capture/destroy the ships of hostile nations. They were in a sense mercenaries of the seas, however they were still employed and thus required to fly the flag of a Nation (lest they be deemed Pirates). Idea: As part of the Orders section, the option for "Obtain Letter of Marque" is available from the Admiralty. This can only be purchased for a tidy sum at the Capital Port (perhaps at a price that is 50% of ship value). It can only be applied to ships up to Fifth Rate (even then perhap
  12. 'Oliver Cromwell' This vessel, 80 feet keel, 27 feet beam, 12 feet depth of hold, was ordered built at Saybrook (Essex) by the General Assembly January 81st, 1776, and was the largest full-rigged ship constructed for the State under the general direction of the Governor and Council of Safety. Uriah Hayden, ship builder, was chosen to do the work under the supervision of Capt. Seth Harding, who was paid £32.6.9 for his services, according to voucher dated Jan. 30, 1776, on file, and various payments were made beginning April 2,1776, and continuing to O
  13. Privateers and privateering should be more than just a career choice, and Naval Action offers up a perfect opportunity to flesh out what has otherwise been a rather simple mechanic in other games (PotBS) Privateer ventures were more than just going out and hunting anything around you, there were rules and regulations, and if you broke these rules, you were deemed a pirate (whether it was your fault or not, a la William Kidd) Privateers were also major investments, often times being funded by members of the monarchy or powerful magistrates. In short they were major gambles: Anyone who spon
  14. Despite the advantage in maneuverability, the Basic Cutter is more appealing due to being free and performing better than the Lynx (which is much more expensive) in combat. We already have a couple of ports in the stern of the schooner models for a couple cannons, let's give them a couple small cannons in the stern to make them more appealing. Would definitely help them to be better privateering ships.
  15. Current system for gaining new ships is completely random in learning to build the specialty ships down the line, either by breaking them up or by building the base ship (i.e. break up a Privateer or build a Lynx or Trader Lynx for a chance to learn to build a Privateer). Having it purely luck based isn't very immersive: Trader Joe has built 100 Brigs but still can't build a Navy Brig, but Trader Jeff broke one up once and can build it just fine. Joe is frustrated (no gains from the huge amounts of resources) while Jeff is getting rich just from being lucky. So lets change it from a lo
  16. From the album: Light Ships

    The Privateer in OW
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