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Showing results for tags 'port bonus'.
@admin Sorry for disturbing you. but at the moment we have a issue with the port bonuses. people are investing incorrect bonuses. and officers cant do anything is it possible to assign the same rights to investments as the clan warehouse. so that the officer can see a log and only officers can invest. If also possible we would like to receive a log who put in the bonus : Mast and Rig bonus 1. so we can approach the person and ask him why he did it. Port is santiago de cuba. So in a summary. i would like to see a sort of security system that only enables officers t
The introduction of elite ships as 'end game content' for veteran players was a good thing. You get mostly powerful ships with port boni and, more dependable, those tasty new cannons. However, I think nobody will contradict me when I say ship crafting got stalled this way. It isn't making sense any more. Which is even a higher barrier now as after release we are supposed to set up our shipyards again from scratch and heavily invest into them. Any ship built on player's shipyard, even in preferable woods, will be outmatched by a converted elite note ship. -- So I am proposin
The port bonuses have been the hot topic, and i saw the flaw in this mechanic instantly when it was implented. It is controlled by humans/players. To be paired with the limit of friendslist 15 guilds in port... What i feared would happen is that ports get locked behind big guilds, that don't allow solo/small clan players to build these ships ever. This has already happened in Brittish side, we have ports that will only open if you pay certain ammount of CM. And who promises that it actually would open then? or be remowed at will next day? Players. Im all in on that you might need pay