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Showing results for tags 'population'.
@admin Dear glorious and most magnificent russian devs, your humble customer comes to you with a bended knee and suggests that instead of making a cheaper version of the game just make the game free to play. You have more than enough DLC in the game to pay for the development costs. There are currently 255$ worth of DLC. Your great and flawless game will undoubtedly make more money off of dlc if there were billions of people playing the game. after all it is the greatest age of sail game ever imagined. This will prevent you from having to revert on the 15$ decision 6months down the road.
With the low server population and the giant map, it has become increasingly hard to find consistent pvp. This has led to 'hard core pvpers' camping capital/reinforcement zones to find players. They end up finding and sinking new players, who then quit the game. The Devs seem to realize this is a issue and have tried to bring players together away from the capital areas first with 'rumors of sunken fleets' and then with different variations on the 'pvp zone'. Yet it seems even the allure of getting ganked in the 'pvp zone' with no escape timer, for rewards the likes of which can also be found
As the title implies I believe it would be advantageous to only have a single PVP server. Higher population which leads to more accurate testing Night flips will happen, but to both sides of the world equally, so who can really complain? (oh, they nightflipped us, *as they think back to the 20 times we nightflipped them*) Saves on some confusion in the forums between pvpEU & NA Smaller nations will be able to field 25 in a port battle Will support the recent economic and crafting changes more since it brings in a larger teamwork based system
------TL;DR: Have only one server. Create more open worlds (new instances) for the populace to filter into as the server reaches peak players. Close them down again daily when maintenance downtime cycles the ports.------ THE PROBLEM: The game got big (steam release), servers became over crowded, lag became an issue, log in queues were frequent, the devs split off more servers and everyone was happy for a time. Now one server is dying and we are merging them back together. The population is going to wane and wax overtime, that much we can bet on. Opening up and closing servers as the po