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Just a very short suggestion: As I see the new testbed content currently discussed is having some dynamite effect on the community, as a source of disunity upon whether changes are positive or destructive, I would suggest in the interest of game-labs to apply the changes for some months only on PvP server and then, after people got used to them and some adjustments have been done, as always, you may take them over to PvE server as well. Or leave PvE untouched for another game experience, while observing player numbers evolve around them. Where the trend will go. Why this retention? Because PvE server could work as it always works: for keeping people in Naval Action who would otherwise completely quit. This is only possible when there is a server which continues to function, at least for a while, according to the "old rules". Everyone who disagrees with testbed implementations will then not fall off the edge, but remain in the game by switching to PvE server. At least there is a chance they do so. Game-labs will see in numbers how many will do so, and draw their conclusions upon the statistic material. If PvE server will be ready for being changed too or should stay like it is for accommodating those players who do not consent to the new content. I also advise to read the chat there. By the way, I hear things about testbed content which I partly like and partly dislike. I agree with making lineships expensive (was one of my suggestions anyway), but I find the fee for teleporting troublesome, if even I can understand the motive behind it, to bring people out on OW. In the sum, PvE server will act as insurance for at least a part of the community which is dissenting, against dropping out of game and finding a (temporary) new home on PvE. The alternative is: losing them completely. We all do not want this.