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Found 4 results

  1. TRUE PIRATE LIFE - Ideas for a more historical PIRATE system A] PIRATES never had provinces and well-visible port towns in real life - PIRATES had hiding places. So, after the wipe, the areas and ports for PIRATES could be NEUTRAL ports, which everybody could use, but in which ONLY PIRATES could build BUILDINGS - not every BUILDING perhaps - maybe special PIRATE-typical BUILDINGS. I call them NEUTRAL/ PIRATE PORTS in the further. Once a NEUTRAL/PIRATE PORT would be used by a high enough number of PIRATES, it would become VISIBLE - now it's colour would change from NEUTRAL to PIRATE PORT. From this point on, the port would be known to all NATIONS, and could be port-battled. PIRATES would have PORT BATTLES this way. If the NATIONS suddeeded in the PORT BATTLE, all PIRATE WAREHOUSES and docked ships would be lost for them, and the port would change to a NEUTRAL / PIRATE PORT again, until the whole repeated. If the PIRATES succeeded in the PORT BATTLE, they would have the chance to either move all their goods to another, yet "secret" NEUTRAL / PIRATE PORT - or they could stay and try to defend this PIRATE PORT against further attacks. But maybe PIRATES should never have more than 3 - 5 such visible PIRATE PORTS, to keep it historically close enough. PIRATES should NOT be able to conquer a whole region / province. But maybe they should be able to PORT-BATTLE single ports, and thereby turn them into NEUTRAL / PIRATE PORTS? These could be used like described above, until re-conquered by NATIONS. B] It may be hard for PIRATES to make any prey. But it is not good for NAVAL ACTION to have fake and very bad tricks going on to help the PIRATES survive. After all, PIRATE life was, what it was - they were hunted, and they were mostly operating single, and they were hiding a lot. PIRATE life maybe only for the best among the NAVAL ACTION players. It IS hard to survive as a PIRATE - and it SHOULD be. All NATIONS definitely had stronger forces, and many more ships. Let the PIRATES make the best of it. THEN they can be proud of being true PIRATES. What is an EXTREMELY UNSATISFYING SITUATION is, that PIRATES can hide in MISSIONS, and stay in BATTLE SCREENS as long as they want. They only have to kill the newbie, who is training in that MISSION, and then they can stay inside. Via TeamSpeak they can communicate with one ship outside the MISSION, and hop out if there is any prey - or just to run home. They might as well have 'wormholes' - "beam me up, Scotty!" We all know, this is so BADLY UNREALISTIC, that it should be eliminated. Even the PIRATES themselves know and feel, that this is EXTREME CHEATING. And even if the same tricks could be used by NATIONS - it remains something VERY UNREALISTIC. So please - remove that; it only annoys hundreds of players. I really hope that the devs do read our proposals, and that they may consider these thought, which I have developed after talking to many other players of NAVAL ACTION.
  2. PIRATEN-PORTS - PIRATEN-PROVINZEN - PIRATEN-PORT-BATTLES A] PIRATEN hatten nie sichtbar Piraten-Städte oder gar Provinzen - Piraten hatten Verstecke. Vielleicht sollten also die jetzigen Piraten-Häfen umgewandelt werden in NEUTRALE PORTS, die von allen NATIONEN genutzt werden können - in denen aber PIRATEN (und nur sie) auch BUILDINGS errichten könnten. Vielleicht nicht alle, die die NATIONS haben können - aber ein paar PIRATEN-spezifische Gebäude wären doch toll. Wäre ein solcher Port lange genug von einer größeren (zu bestimmenden) Anzahl von PIRATEN bewohnt, würde er sichtbar. Oder vielleicht müßte er durch NATIONEN durch PIRATEN-JÄGER aufgeklärt werden? Wenn er sichtbar wird, andert sich in der MAP die Farbe zu PIRATE PORT, und nun könnte er per PORT BATTLE von den NATIONEN angegriffen werden. So könnten auch die PIRATEN PORT BATTLES haben. Wenn die NATIONEN die PORT BATTLE gewinnen, verfällt aller PIRATEN-Besitz im Port - Waren, Gebäude, Schiffe; und der Port wird wieder NEUTRAL - aber auch wieder (siehe oben) für Piraten nutzbar. Gewinnen die PIRATEN die PORT BATTLE, hätten sie die Chance, ihren ganzen Besitz woanders hin zu bringen, oder sie könnten den Port versuchen weiterhin zu halten. Sie sollten aber vielleicht - aus historischen Gründen - nie mehr als 3 - 5 solcher "offen sichtbaren" Ports haben können. PIRATEN sollten nie in der Lage sein, ganze Provinzen zu erobern. Vielleicht könnten sie aber in die Lage versetzt werden, einzelne Ports in NEUTRALE Häfen (siehe oben) umzuwandeln - wiederum durch PORT BATTLES. B] Es magsicherlich hart sein für PIRATEN, Beute zu machen und zu überleben. Aber es schadet NAVAL ACTION, wenn versucht wird, ihnen Vorteile zu verschaffen durch völlig unrealistische, miese Tricks. Das PIRATEN-Leben war nun mal, wie es war - rauh und hart. Sie wurden von allen Nationen gejagt, sie operierten in kleinen Gruppen oder allein, und sie mußten sich oft verstecken. Das PIRATEN-Leben ist vielleicht nur etwas für die Besten der NAVAL ACTION-Spieler. Es IST schwer zu überleben, und das SOLLTE ES AUCH SEIN. Denn alle NATIONEN hatten stärkere Kräfte, und viel mehr Schiffe. Warum denn die PIRATEN genause machen wie jede NATION schon ist - warum nicht ein ganz anderes Spielkonzept für sie? Laßt doch die PIRATEN trotz alledem das Beste daraus machen. DANN können sie stolz darauf sein, PIRAT zu sein. Es ist für viele, viele Spieler EXTREM unbefriedigend, daß PIRATEN sich in MISSIONS und BATTLE SCREENS verstecken. So hab ich schon MISSIONS gesehen, in die sie mit 15 Schiffen eingetreten sind - der Neuling da drin hat keine Chance! - und in denen sie sich dann verborgen halten. Wenn ihnen von draussen jemand über TeamSpeak sagt, daß da Beute kommt, dann kommen sie alle rausgehopst. "Beam me up, Scotty!" Da könnten die Devs doch auch gleich 'Wurmlöcher' oder 'Parallel-Universen' einführen. Selbst die PIRATEN müssen sich dabei schlecht fühlen, mit solchen unrealistischen, dreckigen Tricks zu kämpfen. Und selbst, wenn auch alle NATIONEN dieselben Tricks verfügbar haben - sie bleiben doch schmutzige Tricks, die hunderte von Spielern einfach nur zum Kotzen finden, und die das sonst so gute Spiel ruinieren. Ich hoffe sehr, daß die Devs dies lesen und in Betracht ziehen. Ich habe das nach vielen Gesprächen mit vielen Spielern ausgedacht, und Ideen von manchem anderen sind darin enthalten.
  3. So yesterday I was idly chatting in my nation and ended up talking about pirates and a clan leader liked my idea saying I should present it on the forums. Currently pirates behave more like a nation with a FFA rule which is about as piratey they get which most likely won't really mean too much in the daily game. While I do believe I read that pirates are pretty much the eternally war faction, diplomacy has yet to be implemented and when it does it will be kind of unfair for pirates to be pinged on the map getting focused down cause for some reason they decided to wave black flags at every port. Instead of pirates having their own ports they should instead turn ports neutral when they seize them, in a way they'd be acting as the offensive arm of the neutrals. This should play out quite well as it enables pirates to dictate the flow of trade and pretty much put them in stealth mode allowing them to be more piratey. By opening a new neutral port in a resource starved sector they would direct the flow of trade to that port allowing them to snag the various nations traders in the regions trying to pick up whatever it produces iron, fir, live oak, oak, gold, and coal being the more valuable of resources for crafting. So for game and authenticity purposes this should work out quite well by creating a symbiotic relationship between the neutrals and pirates, the two independent minded factions who'd probably are what they are cause they loathe foreign rule and give the pirates at least a sort of kind of alliance with neutral players by having mutual interest.
  4. Penalize temporarily players who buy products in pirate ports, making them pass having smuggler status as having the products. So they can be attacked for other players without risk turn to pirate.
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