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Showing results for tags 'permanent upgrades'.
The Mortar Officer perk is a definite requirement when operating a mortar brig and it costs 2 perk points, but the problem is the perk reset permit costs 200 dubloons, so in order to participate in a port battle in the mortar brig you are looking at a minimum outlay of 400 dubloons to operate the mortar brig and then change back to your normal perks, or go around gimped with your perks when not using a mortar brig. Either drastically reduce the cost of a perk reset to maybe 20 dubloons or make the mortar officer perk into a permanent mod that can be installed on a mortar brig maybe at a o
[Moderator: I have just noticed that something similar was alrdy suggested. Please delete thread, thank you!] Hey, I think it would be a nice little idea to make 'permanent upgrades' like copper plating and alike only permanent once you have left the port for the first time. It would allow players to experiment with upgrades and their effects on ship stats, for example. There're also certain issues that you could avoid this way like two perma modules that are not allowed on the same ship, for example. After leaving port for the first time a pop up window like 'you don't ha
Dear Devs, while I'm at it right now, this is just an not necessary suggestion: I would like to ask you one thing: "Permanent Upgrade" are permanent right? So, if we take that as given, shoudn't any ship that you "capture" by another player still have the permanent upgrades installed? Shoudn't this be true especially by first rate ships? Where you only have one durability? E.g: if a ship gets boarded, the crew shoud be able to "throw away" the normal upgrades sothat the enemy can not achieve them. But permanent upgrades are solid, not easy to be removed from the crew. It w