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Found 1 result

  1. I only started playing this game 5 days ago, but have been engaged by it and see potential. I have been very actively playing and watching videos of the big sieges and a few things struck me and I think I have a good solution which will solve multiple issues. This suggestion is already employed to some extent in other games and thus might have already been suggested, but I didn't find a similar threat. Ok so here it goes: The issues I have seen at the later stages of the game are the following: - "Owning" a port by conquering has little value/meaning, making this a little anti-climactic. - At later stages of the game it becomes increasingly easy to capture ports because of the high fire power and tankiness of high level ships. - The difference in faction population makes the lower populated factions get overrun. The following suggestion will address these issues to varying effectiveness but will have an influence in on all of these in ways later explained. I suggest that ports once captured can be upgraded by using specific resources players can gather, or gain over time. This could be for instance by creating more or stronger watchtowers or in later stages of development of the game, forts. Additionally resource buildings like farms, population, specific buildings which give small upgrades to ships for clan members, etc. (can be creative). This will make sure owning a city feels meaningful. And players have something else to play for and progress through the game for. It also gives clans another goal in the game. Additionally this will make it so that once, after a few weeks of play, players start gaining the high level ships, forts aren't easily taken by the high level ships, which easily deal with the current watchtowers. This will also help in avoiding certain factions that are fewer in numbers will be wiped out as fast. A balance needs to be found for how strong these additions will be to not make the game stale and make defenders have a massive overhand and make captures only be possible when no defenders show up. This suggestion would help both in engaging players, contribute to world balance and ensure port sieges remain challenging, also later in the game.
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