Search the Community
Showing results for tags 'order'.
-
I had a contract at La desiderade for 10 parisian furniture at a cost of 24650 each making 246500 in total. The contact is still on my list but not at the shop resources anymore. That makes me a loss of the money and one place on my contract list.
- 1 reply
-
- Contract order disappeared
- contract
-
(and 1 more)
Tagged with:
-
I believe it's bad that currently players are concentrated in the capital waters, leaving a huge % of the map almost empty. What devs could do to encourage a player spread around national ports, just an idea : - Port would record the admiralty orders they deliver and their completion. - Depending on the amount of completed admiralty orders in the port per day, the reward for admiralty orders is increased or reduced. - Players should have a visibility of completion % in national ports so they can decide "hey let's do missions in this area, it will be more rewarding". Lets call it "Port national activity" - The activity pool would be balanced between regional capitals, deep and shallow harbors. Completing a mission in a shallow water harbor would give more %. PvP kills and deaths in a circle around the port could also impact the Port national activity, maybe trade too. Extra (not sure if viable) : If a port sits at 0% activity for a week, it turns neutral. Lore wise, it would reflect the urge of isolated ports in seeing navy activity against the pirates.
-
Hello. I am a new player, just got the game from a friend yesterday, played a whopping 2 battles since then, so I am not very experienced. But I noticed something in the unit control system that could be improved, maybe in the future similar games if there will be more. Right now, if you put a unit somewhere (say, a high ground position with good cover), it can move around if it is in a fight. The problem is, a lot of times they simply move sideways or even forward until they come out of the cover and the high ground, and if you don't notice it, they will suffer heavy casualties unnecessarily. The "Hold" order works against this effect as long as you don't give any order to the unit. If you order it to fire at another unit from the position it stands in, the "Hold" order will be cancelled, and if you forget this, the unit will move on its own, and again, suffer casualties. If the "Hold" order would be changed to an Age of Empires 2 style "Stand ground" order, so the "you can not move until I tell you to" order would not end with your next order, only if you specifically tell the unit that the "Stand ground" order is cancelled, the brigades (regiments?) would be a lot easier to control. What do you think?