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Showing results for tags 'non combat'.
Suggestion: Implementation of Open World instances ( dynamic spawn ) that do not, necessarily, contain combat. They should simply spawn "randomly" everywhere, even in the middle of nowhere in some cases. Like 1 spawn for every 3 counties area. Limited to 7th and 6th rates - basic cutter excluded. They should be closed once started. No interference. They should not be repeatable, once used they disappear. Time limit of instance - very small. From 15 minutes to 30 minutes maximum. Mechanics: Player has to navigate, use wind properly, net get caught in leeshore where appliable, and reach the objective, access "location/ship hold" and overall make use of all mechanics other than "aim/shoot". Examples: - navigate shoal reefs to reach a ship wreck - use NA:L bathometric instance design (!) - provide aid to stranded ship in the middle of the ocean - by supplying necessary repairs. - explore a "unknown settlement" on the coast / upriver. - trader in distress - defend AI trader from AI privateer ( this is combat ) The rewards could also be different from "individual" items for the player but Region based. Something like - 10% increase in LH for all ports in the County until next maintenance, if we help the stranded ship - or - 25% increase of NPC goods in all ports in the County, if we contact the "unknown settlement" - or- On very rare occasions, a "epic" loot item, such as a Silver Chest. Say 1 instance out of 100 per maintenance cycle. So only 1 player out of everyone might bump into it. - could provide item similar to the old Letters with indication to navigate to a "certain port" to receive a "thank you" reward, similar to a "sealed Bottle" but being claimed in a port, not in the middle of the sea, and sharing the same mechanic - weight, cargo space, all in one or nothing. Pros: - stuff for newcomers and veterans alike, using the 7th and 6th rates - does not involve big ships, just the smaller vessels are eligible to enter Cons: - instance level making ( dev time ) - no special gear rewards - may award enemy regions with bonuses