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Found 6 results

  1. CAVALRY GUIDE: As far as I can, try to group cavalry units in a single Corp, then give the Cavalry Perk to the Commanding Officer (+Charge Damage Bonus). For small engagements with small brigade allowance, at least 1-2 Melee Cav. units are mandatory. One of the uses of this type of unit is rearguard/flank vigilance, supply train and artillery lifesavers (keep them close and hidden if possible). The Weapon Equipment depends on your tastes, Armory quantities, and your $ expenditure limits, but here I list my own preferences, sometimes a compromise between cost/efficiency ratios. Optional: If you want to use Cav. for Artillery-hunting (or Routed units finisher), equip them as Shock Troops with Shawed-Off Musketoons for a cheap one-time sudden blast delivery (25 Damage). Then fall back to reload. Same caveat applies to the Officers in command. Try to get a good balance between XP level and Barracks allocation. Colonel goes fine for most units, but try to maximize that J.E.B Stuart with a full melee build, watch and droll... All Cavalry unit doubles as a Recon unit more or less, the reason being the Spotting distance and fast movement capability, so I always choose the Horseback Riding Perk for the Speed Bonus. Depending on the Perks, I go for 3 kind of "builds" of horse units. Types: "Hussar" - Melee Cav. Bde. Perks: * Horseback Riding ** Cavalry Training *** Shock Cavalry Quantity: 750 men/Max Starts with: Palmetto M1842 (Revolver & Saber) Best: Le Mat (Revolver & Saber) Spotting: 800 Stealth: 50 Hussar-style melee shock troops. Fast units which deliver devastating hand-to-hand charges. Maximize man quantity for best results. Best used in pairs against sinlge and/or isolated targets. Flanking maneouvre and go straight to the enemy rearguard/supply line to create havoc. Click on target, wait 'till your unit approaches on trot and delivers a gun salvo, then (C) order CHARGE. If things go awry order FALLBACK and save the day! "Dragoon" - Mounted Infantry "Half" Bde. Perks: * Horseback Riding ** Shooting Training *** Mounted Infantry Quantity: 375-750 men (watch Efficiency Penalty) Starts with: Cook & Brother Best: Spencer Carbine Spotting: 800 Stealth: 50 Dragoon-style mounted Inf. Ideal for quick Victory Point captures. Run fast, dismount and hold the position until a "harder" unit arrives. Also, while mounted, all cavalry behaves like a skirmishing unit in a hit and run style of automatic movement. This requires a bit of micromanagement and cautious approach, but once properly learned, this style of combat is quite rewarding. "Scout" - Spotting Cav. Bde. Perks: * Horseback Riding ** Reconnaissance Course *** Mounted Infantry Quantity: 100-375 men Starts with: Palmetto M1842 (Revolver & Saber) Best: Sharps Model 1855/Sharps Model 1859 Spotting: 960 Stealth: 75 This type of unit focuses on information gathering, and reconnaissance roles. Mostly NON-COMBATANT ad hoc specialized hidden unit. Stealth and Cover are his best friends. You can go cheap and disposable minimun numbers or go for full veteran and well equiped unit. High tendency off "One Use Only"... Use them to monitor enemy movement, river fording points search, and as combatant resource saver. Better sending a 100 man fast unit than a slow Inf. Bde. to check clear that suspicious wood, hill or town. 3-star Skirmishers (Scout and Recon Perks) get 1032 Spotting and 600 Stealth for comparation purposes, but without the movement capabilitites of the mounted troops. I wrote this mostly for completion. Hope anyone finds this useful... any feedback (or criticism) is welcome. Feel free to post your own Cavalry Corps deployments.
  2. Suggestion: PVP players of low XP can only be engageable by other players of a comparable XP or lower until they reach a certain level of XP. This may help keep ganking and griefing of new players in PVP to a minimum.
  3. Hey there. From my first battles and hearing from other new players it seems that getting stuck in the wind is a common problem, especially after abandoning the Basic Cutter and moving to square rigged vessels - of course the best solution is adding tutorials with one for manual sailing, rewarding the player with XP and gold for completing the tutorial in the beggining of the game (like a mission). But there are other threads outlying that, and I've heard the developers are currently working on UI which would hopefully include tutorials. What I suggest is not a replacement for tutorials, but a reminder and easy way to help newbies to understand manual sailing in the middle of a battle if they didn't play the tutorial. When stuck in the wind there should be yellow text possibly flashing on the screen (NOT IN A BOX, that would block view) telling the player that he is stuck in the wind, and a quick explanation what keys to press to get out of thewind. Example: --- Captain - You are pointing your ship in the wind! Use manual sails to catch the wind again. Q / E - Move front sails right/left Z / C - Move back sails right/left To enable auto-sailing again press the F key For a more in-depth explanation please view our tutorial in port. --- I find this example too long in a battle myself, but I wouldn't know how to phrase it shorter. Maybe cut out the last part and have the State Clerk send the player a message after the battle saying "It seems you were stuck in the wind last battle - View the tutorial on this in the harbour to ..." This is, compared to adding tutorials, a quick fix and would definitely help in many situations with new players. NOTES: You only get this message when you are stuck and have 0 or minus speeds. You don't get this message when you've completed the tutorial so this doesn't annoy experienced players (more advanced) You don't get this message when being pushed into the wind and therefore being boarded.
  4. Captain Pineapple's Thread of Booty Here you'll find anything that I make for Naval Action and decide to share. So have a look at my booty. Ship Stats Spreadsheet Ahoy! Captain Pineapple here. I made a spreadsheet with ship info on it, including armor values. Hopefully it'll help you choose ships Still a work in progress. Note: You'll see different stats in game because these are base stats not including wood type, upgrades, etc.. Also the trader snow is currently probably wrong value atm. https://docs.google.com/spreadsheets/d/123ZYbupWfM1fLYRyT9eSA3qQJYzwkqprw3LM9LARYio/edit?pref=2&pli=1#gid=0 Maps I'm also working on some maps feel free to try them out and tell me if it's any good. Attached and below. British Area 1 Every line is about 10 minutes of travel. Ship size, fleet, and wind makes travel time a bit different. For example, it would take around 10 minutes or a little less to get from Carlisle to Pedro Cay and vice versa. There's also coordinates on the bottom and left side. Coordinates can be good for example meeting up at a mission with a friend, etc.. British Area 1 - Letter Coordinates Any further maps will be links so the thread doesn't get cluttered with images Make sure to share if you like
  5. Hello. I hope I am posting this in the right spot. I am not sure if I am doing something wrong or am bugged. I just unlocked the beta from Steam and am able to get into the game. I had two ship options: Basic Cutter and Yacht. I upgraded immediately to the Yacht and can set sail. All I can do is navigate around. I see no crew on my ship and I cannot "Enter Targeting Mode" and can't fire my guns in any way. Other ships just pass through me. What do I need to do to even be able to fire my guns? Are other ships supposed to go right through me? It's like I am a ghost that can't interact with anything. Thanks!
  6. Dear fellow seamen, I am very new here, and not used to forums. I am, however, an experienced Master of "real life" classic sailing vessels and would love to have the opportunity to assist in testing. Is there any way in which I am able to gain access from the wonderful fun you all seem to be having sailing your e-vessels? I have been looking for a project like this for years, and feel I will be able to spend many an hour on land enjoying myself back at sea! I wish you all well, and invite you to visit my gallery of the "real" 500 year old carrack I am building, and I extend it to a physical presence aboard my ship. Cpn Kelly
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